Game Development Community

TLK merge with 1.4 no glow

by TheMartian · in · 01/14/2006 (12:04 pm) · 3 replies

So Im pretty sure this is my mistake when I did the whole cross merge thing with bone stock torque 1.4
and the synapse lighting pack.

Some of the features appear to work but the green glow from the goo pool in the demo map
doesnt light the terrain or the player(default orc guy)

so Im wondering what I should look at to fix it (where did i hork the merge do you think?)

thanks!

#1
01/14/2006 (12:22 pm)
K im just going to copy over the files and not merge. the reason i merged is the 1.4 version you used does not exactly match the current 1.4 version in cvs for torque. But after digging through the differences are not real significant so just gonna go for the blanket copy.
#2
01/14/2006 (12:35 pm)
Ack i figured it out, apparently GG checked in dso files into cvs so when you sync up they are already there. well i use perforce so before building anything (cause i dont want dso and obj files in perforce) I add it to
perforce(i assumed they werent there yet, doh). well that makes the dso files unwritable so they dont get rebuilt.

ugh, they shouldnt be there. so that fixed it. well in case someone else runs into that.
#3
01/16/2006 (12:39 am)
Hi, I'm glad every thing is working now. Thanks for following up on the post, now if anyone sees something similar there is a quick solution (just delete the old TGE dso files).

I'm sure the dso files were included in cvs by accident (you might want to mention something on the TGE bug forum).

-John