TLK merge with 1.4 no glow
by TheMartian · in · 01/14/2006 (12:04 pm) · 3 replies
So Im pretty sure this is my mistake when I did the whole cross merge thing with bone stock torque 1.4
and the synapse lighting pack.
Some of the features appear to work but the green glow from the goo pool in the demo map
doesnt light the terrain or the player(default orc guy)
so Im wondering what I should look at to fix it (where did i hork the merge do you think?)
thanks!
and the synapse lighting pack.
Some of the features appear to work but the green glow from the goo pool in the demo map
doesnt light the terrain or the player(default orc guy)
so Im wondering what I should look at to fix it (where did i hork the merge do you think?)
thanks!
#2
perforce(i assumed they werent there yet, doh). well that makes the dso files unwritable so they dont get rebuilt.
ugh, they shouldnt be there. so that fixed it. well in case someone else runs into that.
01/14/2006 (12:35 pm)
Ack i figured it out, apparently GG checked in dso files into cvs so when you sync up they are already there. well i use perforce so before building anything (cause i dont want dso and obj files in perforce) I add it toperforce(i assumed they werent there yet, doh). well that makes the dso files unwritable so they dont get rebuilt.
ugh, they shouldnt be there. so that fixed it. well in case someone else runs into that.
#3
I'm sure the dso files were included in cvs by accident (you might want to mention something on the TGE bug forum).
-John
01/16/2006 (12:39 am)
Hi, I'm glad every thing is working now. Thanks for following up on the post, now if anyone sees something similar there is a quick solution (just delete the old TGE dso files).I'm sure the dso files were included in cvs by accident (you might want to mention something on the TGE bug forum).
-John
Torque Owner TheMartian
Conundrum Studios