I am happy...almost
by Apparatus · in Torque Game Engine · 01/14/2006 (10:40 am) · 14 replies
It's been quite a while since I bought TGE now..
But when I finally purchased TLK it's like I just but Torque again..only another Torque !
Here is something I always wanted in my projects: detail maps.
So i used a texture here, and in script I called :
It's absolutelly amazing. What can I say but thanks?!
Thank you John !!!!
I wonder when it will be possible on dts..

I still have to figure out how the light works around here, because anything I do, my models will NOT cast shadows. I browsed the pdf's but it's pretty much Chinese for me. I will look deeper..
But when I finally purchased TLK it's like I just but Torque again..only another Torque !
Here is something I always wanted in my projects: detail maps.
So i used a texture here, and in script I called :
addMaterialMapping("TFACastle6" , "detail: Prototype/data/MyBuildings/walldetail1");It's absolutelly amazing. What can I say but thanks?!
Thank you John !!!!
I wonder when it will be possible on dts..
I still have to figure out how the light works around here, because anything I do, my models will NOT cast shadows. I browsed the pdf's but it's pretty much Chinese for me. I will look deeper..
About the author
Tarakibu Studio
#2
Hey man, awesome work on your content packs and artist kits, very impressive. Can't wait to see what you're up to now. I'm really glad to see someone jumping right into the latest TLK features.
Detail mapping is already available on dts objects through the dts exporters (see the dts exporter matrix and tdn for details). Looking at the matrix it shows that only Lightwave, Blender, and Milkshape support detail maps, but the matrix is old (pre-dtsplus?), so I would imagine that the Max exporter supports it now too.
Are you trying to create dynamic shadows (like the player shadow) or static shadows (like in the shadows created by the dif's surfaces). If you're shooting for dynamic shadows, make sure your dts objects are StaticShape objects. If you're shooting for static shadows make sure your dts objects are TSStatic objects and have collision meshes.
Your screen shots look great, do you mind if I link to them in one of my upcoming GarageGames blogs?
-John
01/16/2006 (1:09 am)
Almost?!? Look at those beautiful screen shots! :)Hey man, awesome work on your content packs and artist kits, very impressive. Can't wait to see what you're up to now. I'm really glad to see someone jumping right into the latest TLK features.
Detail mapping is already available on dts objects through the dts exporters (see the dts exporter matrix and tdn for details). Looking at the matrix it shows that only Lightwave, Blender, and Milkshape support detail maps, but the matrix is old (pre-dtsplus?), so I would imagine that the Max exporter supports it now too.
Are you trying to create dynamic shadows (like the player shadow) or static shadows (like in the shadows created by the dif's surfaces). If you're shooting for dynamic shadows, make sure your dts objects are StaticShape objects. If you're shooting for static shadows make sure your dts objects are TSStatic objects and have collision meshes.
Your screen shots look great, do you mind if I link to them in one of my upcoming GarageGames blogs?
-John
#3
Forgive my ignorance. I already knew dts support detal maps (and I hope the xsi exporters will have this feature) but the almost is because there is no support for 2 UV sets in Torque.
As for the shadows and light in TLK I just bought it and didn't really jumped in it full time. So i have lots to learn from it.
PS. please do use my screenshots for your blog :)
ps 2: i have in mind an enhanced kit with buildings to make full use of detail maps, it's just awesome.
01/16/2006 (4:21 am)
John, Forgive my ignorance. I already knew dts support detal maps (and I hope the xsi exporters will have this feature) but the almost is because there is no support for 2 UV sets in Torque.
As for the shadows and light in TLK I just bought it and didn't really jumped in it full time. So i have lots to learn from it.
PS. please do use my screenshots for your blog :)
ps 2: i have in mind an enhanced kit with buildings to make full use of detail maps, it's just awesome.
#4
01/16/2006 (8:19 am)
@Apparatus: Are you going to make a mapkit for TLK like you made for TGE? I'd be very interested in purchasing one.
#7
Thats an awesome idea. Also a full blown TLK mapping kit is an excellent idea, and I think would be extremely popular. If you have any questions while creating these or need ideas feel free to contact me!
-John
01/18/2006 (1:58 am)
"i have in mind an enhanced kit with buildings to make full use of detail maps"Thats an awesome idea. Also a full blown TLK mapping kit is an excellent idea, and I think would be extremely popular. If you have any questions while creating these or need ideas feel free to contact me!
-John
#8
01/18/2006 (2:00 am)
I am going to write you an email as soon as I get home, John, thanks for appreciation !
#9
~neo
[edit] Ahh I see, you're changing sites, looking forward to seeing em...
01/19/2006 (1:16 pm)
Screenshots? Where? I've been robbed ;p~neo
[edit] Ahh I see, you're changing sites, looking forward to seeing em...
#11
01/19/2006 (1:51 pm)
Will there be a TLK for TSE. I saw some examples and screen shots If I could have it I would Pay for it $75
#12
On another note, don't hijack other people's threads. Its not nice. :)
-Jase
01/23/2006 (12:19 am)
There WILL be a TLK for TSE, and I'm pretty sure it will be free to TLK owners(if my memory serves me correctly).On another note, don't hijack other people's threads. Its not nice. :)
-Jase
#13
01/23/2006 (12:30 am)
Not sure this is a hijak. it's more like a wish
Torque 3D Owner Jay Barnson
Woah - I did NOT know about this (show's how little I know).
This looks absolutely awesome. In an "I can't believe this is TGE!" kinda way.