Creating client-side only projectile effect
by Andreas Heldt · in Torque Game Engine · 01/14/2006 (6:57 am) · 1 replies
Hi there, I hope you can help me with my problem. I really tried several things to realize what I'm heading for but it just doesn't work all the time.
My intention is to make a kind of Projectile that isn't ghosting and updating it's position because the position can be determined from the starting parameters. So it would just be good to send once all the information used to initialize the Projectile and calculating the rest on each side, without consuming bandwidth with useless position updates.
I tried to modify the Projectile class but it doesn't work... I won't go into detail because I just don't thing it would help anyone.
Though, my question is how I can stop the Projectile class sending updates about it's position and how I can stop it overriding the object position (in a new subclass).
My intention is to make a kind of Projectile that isn't ghosting and updating it's position because the position can be determined from the starting parameters. So it would just be good to send once all the information used to initialize the Projectile and calculating the rest on each side, without consuming bandwidth with useless position updates.
I tried to modify the Projectile class but it doesn't work... I won't go into detail because I just don't thing it would help anyone.
Though, my question is how I can stop the Projectile class sending updates about it's position and how I can stop it overriding the object position (in a new subclass).
Torque 3D Owner Matthew Langley
Torque