Support for a "Total War" like game
by Nazareth · in Torque Game Engine · 01/13/2006 (9:54 am) · 2 replies
Can Torque support a game similar to Total War that could have 1000's of unit moving on the screen at once?
I understand that the units are rendered when up close and replaced by sprites at a distance (?) Does Torque/TSE, or the RTS pack currently support this?
I understand that the units are rendered when up close and replaced by sprites at a distance (?) Does Torque/TSE, or the RTS pack currently support this?
#2
01/14/2006 (2:56 pm)
Sprites are a wholly valid part of LOD, you're just rending a 2-poly plane at that point, and those can be made part of a 3d model's LOD using a billboard mesh. I would be more worried about having efficient AI (and networking for multiplayer) to handle all those units, as opposed to the rendering. Though that has more to do with your ability to code, that what the engine is going to do for you.
Torque Owner Joe Melton
Fails At Making Games
I'm not sure about how they do it in Total War, but in TGE they're not replaced by sprites. You can have different LODs for your models, so when they're at a distance TGE isn't rendering as many polys.