Game Development Community

Newbie questions...forgive me

by Daven Carter · in Torque Game Engine · 01/13/2006 (5:07 am) · 3 replies

OK so ive downloaded the demo, checked it out....I had to have the indie licence...bought it. Now i am confused. So i compile it with C++ and it creates demo_debugged. Is this the Icon I use every time I want to use the engine?

I am just confused on what the starting point is for using torque.

#1
01/13/2006 (5:29 am)
The starting point is the Executable you've compiled. The Executable will do the rest based on script files.


However you should note something.

The version you've built is a debug build. Which is fine for tracing bugs in the C++ code.
but for performance reasons you should build a release build. 1.4 is nice and stable so you shouldn't need a debug build very often.

I normally use a Release build and build a Debug build from time to time. This is because most of my work involves scripting and I rarely have to dive into C++. The release build is much faster. (I found that out the hard way)


You should become familiar with the script files (starting with the script in the same directory as the executable)
There are some great tutorials on this site to do with understanding the engine and how the scripting works. You just have to dig about a little until TDN is finished. The search feature on this site is excellent though and will usually get you the answers you want with very little effort.

Welcome and good luck.
#2
01/13/2006 (6:45 am)
Hi Daven.
Now that you have purchased the engine, I suggest you to subscribe to the private forums (if you didn't). there are a lot of useful info there, and that's the place where most of the stuff regarding torque is discussed.
Also, try the tutorial that cames with the engine (the .pdf file). It will give you a good starting point.
Have fun!


Bye,
jacopo
#3
01/13/2006 (9:49 am)
Daven,

Don't forget about this page: http://www.garagegames.com/developer/torque/tge/

Currently all the information from this page is being brought over to the new Torque Developer Network (TDN), but for now there's tons of starter information and jumping off places.