Game Development Community

TLK 1.4 questions

by David Dougher · in Torque Game Engine · 01/12/2006 (12:16 pm) · 8 replies

John,

A couple of questions.

First, I thought that 1.4 was supposed to be usable for both TGE and TSE. I see there are calls in here to OpenGL so I assume this can't be used for TSE. Is there a delay on the TSE release?

Second, I was also under the impression that this version was to support moving suns and moons - or did I get that wrong and you just meant multiple stationary suns and moons?

Third, either way this is a terrific update - so how come there isn't a peep about it on the GG site? I thought it would have been on news pages by now??

About the author

Owner - Pariah Games, Adjunct Professor - Bristol Community College, Mentor - Game Design - Met School Newport, Mentor - Game Design - Met School Providence


#1
01/12/2006 (12:25 pm)
TSE is still not 1.4 oriented, I believe. Lighting is on the upcoming milestone, so I'm sure that we will hear more about TLK for TSE at that time. I believe this was mainly for TGE 1.4 currently.

The day/night cycle code is for another pack, I think.
#2
01/12/2006 (12:25 pm)
John never said 1.4 would be TSE enabled.

Some have received a test version of the TSE lighting kit, but it's probably far from done and it's obviously only a selected few who got it. (I don't)
Seeing as TSE is in flux and not complete, it would be hard for John to code anything stable into TSE.

I did however also believe the day/night cycles would be in 1.4.
#3
01/12/2006 (12:42 pm)
My impression was that the day-night cycles would be a seperate addon to the TLK, and that it was currently undergoing beta with a select few.
I too would like to see a TLK for TSE (At which time, I will buy TSE).
#4
01/12/2006 (1:06 pm)
Hi guys,

At one point the Torque Lighting Kit was a single entity, but as more and more development was done on the various versions (TLK for TGE, TLK for TSE, TLK - Night Cycles) it became more of a platform.

At IGC this year we started to introduce this to the community - TLK as a platform that, regardless of the version you're using, has the same familiar and efficient tools, objects, and code.

I can see how there is some confusion over all of this. But there is never going to be a single TLK that is compatible with every Torque version, because the TLK versions themselves contain a specific Torque version.


We kept the TLK 1.4 release relatively quiet for a few reasons; we wanted to make sure the release was smooth before getting the rest of the community involved, and because there were a number of other product announcements this week (TubeTwist - how cool is that?! :) - if you missed it at IGC definitely download the demo!), and we didn't want to get lost in the mix.

-John
#5
01/12/2006 (1:38 pm)
Okay so buying the TLK for Torque won't entitle you to the one for TSE, unlike what's been told previously.
Thanks for the information John. Hopefully these updates ain't too far away into the future.
#6
01/12/2006 (1:42 pm)
I definitely didn't say that - I'm just pointing out that there won't be a one-stop download that covers all the bases.

-John
#7
01/12/2006 (1:56 pm)
Thanks for the prompt response John.

Looking back, I see I missed the breakup into platform pieces, which makes excellent sense to me.

I will look forward to the releases as they are made available, but as cool as Tube Twist is (and it does look neat) I still wish you had gotten a little more public time with the 1.4 TLK for TGE release (Did I get that name right?)

I finished integrating 1.4 into our prototype in just over a day. And that was taking time to read all the docs!
#8
01/16/2006 (12:48 am)
Awesome. :) I hope the new docs made things a lot easier.