What the tlk needs...
by Charles B · in · 01/12/2006 (10:44 am) · 5 replies
1) a demo -
something to show me what I got.
Maybe not a fly through like the tge demo, but many simple small demos showing each feature separately.
separate mission files - maybe take the starter.fps and strip all objects
force spawn at the village
put you tlk effect demo at the village.
#####################################################################################################
example:
call the mission "demo showing dts shadows"
make a simple shell gas station rain roof - using quark keep the detail columns and modify so it looks like they hold up the roof brush.
then redo this gas station rain roof in with dts.
put side by side - facing away from sun so you can see shadow effect. - need a playgui button to turn off tlk lightning and relight - so user can toggle back and forth and see that you get a shadow with tlk and how without tlk it looks funny.
#####################################################################################################
another demo like "demo showing single colored light"
... etc
it would be nice if you could save the mission file before you place your tlk settings and the instructions of what you did so people would be able to reproduce the tlk effect.
something to show me what I got.
Maybe not a fly through like the tge demo, but many simple small demos showing each feature separately.
separate mission files - maybe take the starter.fps and strip all objects
force spawn at the village
put you tlk effect demo at the village.
#####################################################################################################
example:
call the mission "demo showing dts shadows"
make a simple shell gas station rain roof - using quark keep the detail columns and modify so it looks like they hold up the roof brush.
then redo this gas station rain roof in with dts.
put side by side - facing away from sun so you can see shadow effect. - need a playgui button to turn off tlk lightning and relight - so user can toggle back and forth and see that you get a shadow with tlk and how without tlk it looks funny.
#####################################################################################################
another demo like "demo showing single colored light"
... etc
it would be nice if you could save the mission file before you place your tlk settings and the instructions of what you did so people would be able to reproduce the tlk effect.
About the author
#2
Hmm, it looks like the latest TLK demo wasn't posted - I'll look into that. While the latest demo still uses the same missions, the intro screen does a great job of telling you what each level shows off (keep in mind there are more features in TLK than any demo can showoff).
There's a more involved demo in the works, which has a very nice feature walk-through. If you're deciding whether or not to buy the Torque Lighting Kit, consider this; it's even used by GarageGames in their Torque demos. :)
-John
01/12/2006 (11:55 am)
Hi Charles,Hmm, it looks like the latest TLK demo wasn't posted - I'll look into that. While the latest demo still uses the same missions, the intro screen does a great job of telling you what each level shows off (keep in mind there are more features in TLK than any demo can showoff).
There's a more involved demo in the works, which has a very nice feature walk-through. If you're deciding whether or not to buy the Torque Lighting Kit, consider this; it's even used by GarageGames in their Torque demos. :)
-John
#3
Where can I see the cartoony stuff in action?
01/12/2006 (12:04 pm)
John, what I want to see is the new cartoony stuff orc. It looks beautiful and I keep watching out for it, I hoped it was in the new 1.4 but it wasn't :(Where can I see the cartoony stuff in action?
#4
That's the more involved demo I mentioned above, it's still in the works. :)
-John
01/12/2006 (12:08 pm)
Hi FruitBat,That's the more involved demo I mentioned above, it's still in the works. :)
-John
#5
01/12/2006 (12:56 pm)
I need to invest some time in my zen patience skills. With TSE, your new demo, constructor and the new blender exporter all 'TOO COME' I really need to spend some time learning to meditate and write my book "The zen of garage games - a developers guide"
Torque 3D Owner Stephen Zepp