Game Development Community

FSAA only for the mac?

by Peter Simard · in Torque Game Engine · 01/07/2006 (12:18 am) · 5 replies

After reading through some posts and digging around the engine. It looks like the FSAA options are only avalible to mac (They are wrapped in a #if defined(TORQUE_OS_MAC)). Enabling FSAA in the drivers direct works and makes TGE render much nicer. Has anyone found a way to enable FSAA in windows?

#1
01/08/2006 (1:08 am)
If you find the right API calls to enable FSAA, calling them from script in the video init phase would be trivial. Although it's historically been hard to find those APIs on windows. :) (AND have them actually work.)
#2
04/26/2006 (10:51 am)
WGL_SAMPLES_ARB for OpenGL on Windows
#3
04/26/2006 (10:54 am)
Http://www.garagegames.com/mg/forums/result.thread.php?qt=18977
#4
04/26/2006 (2:21 pm)
Thomas, I did a search for that but didnt find anything in the source. Where do I define that variable to enable FSAA?
#5
04/26/2006 (2:23 pm)
Peter -
i believe FSAA is still waiting for someone to implement it in Windows.

i started on it but gave up due to not knowing how to work with various openGL extensions and extension families.