FSAA only for the mac?
by Peter Simard · in Torque Game Engine · 01/07/2006 (12:18 am) · 5 replies
After reading through some posts and digging around the engine. It looks like the FSAA options are only avalible to mac (They are wrapped in a #if defined(TORQUE_OS_MAC)). Enabling FSAA in the drivers direct works and makes TGE render much nicer. Has anyone found a way to enable FSAA in windows?
#2
04/26/2006 (10:51 am)
WGL_SAMPLES_ARB for OpenGL on Windows
#3
04/26/2006 (10:54 am)
Http://www.garagegames.com/mg/forums/result.thread.php?qt=18977
#4
04/26/2006 (2:21 pm)
Thomas, I did a search for that but didnt find anything in the source. Where do I define that variable to enable FSAA?
#5
i believe FSAA is still waiting for someone to implement it in Windows.
i started on it but gave up due to not knowing how to work with various openGL extensions and extension families.
04/26/2006 (2:23 pm)
Peter -i believe FSAA is still waiting for someone to implement it in Windows.
i started on it but gave up due to not knowing how to work with various openGL extensions and extension families.
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