Game Development Community

What good model program

by Kevin Dresher · in Torque Game Engine · 01/06/2006 (8:49 pm) · 4 replies

What good program to make models and stuff.

I was looking at maya. what else is out there. I heard about milkshape. what other programs can be used for torque.

hopfully this makes since

#2
01/06/2006 (9:07 pm)
Blender is "pretty good", and free. More fully featured than MilkShape, but a bit more complex to use. It's got much better texturing and animation.

Lightwave and Max are both really good - better than Blender, undoubtably, but they come with a higher pricetag.

Somewhere around this site is a matrix of modeling programs and their exporters for Torque - what features are supported, what aren't, etc. No single program could be called "The Best", but I think Max is probably the best-supported of them all, and it has historically had more of a real-time / gamer focus.
#4
01/07/2006 (5:43 am)
I'm not going to recommend a program to you but I will offer some advice on how to go about picking one :)

How much do you have to spend?
This will narrow the playing field for you.

What do you want to do with the software?
"Using it for game development" is too general. Do you wish to model, animate or build levels? Do any or all the programs you've narrow down to allow you to do this?

Does the software have the features you want?
Inverse Kinematics, spline based modelling, etc. Let's face, all the programs out there have all of these things but perhaps there's something there you specifically want...(?)

Does a DTS exporter exist for the app?
If it doesn't, move on.

Is there enough support for the app in the community?
Well, it's not as important really but it can help if you're just starting out and are looking for support.

And finally - Just pick one and don't worry about "is it the best"?!
At the end of the day you're going to spend 3 to 6 months justing getting comfortable using the program (if you've never used a 3d program before) so just get stuck in and start learning :)
You won't go to far wrong by picking any one of the recommended apps you'll see here. You'll be spending a lot of time just getting used to the app. Forget about "which one is best" - it's all opinion. And you're still going to commit to 3 months at least to just learn the damn thing! No short cuts. sorry.

A lucky few of us (myself included) have had the opportunity to learn and use a number of packages over the years and based on that, chose one that fit our work flow. It becomes a very personal thing.

I am long winded (hot air) - sorry about that.

Good luck!