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Bizarre chapter 5 issue

by Andrew Monshizadeh · in Torque Game Engine · 01/05/2006 (7:50 pm) · 3 replies

Okay, so i took the time to type out all the book code (and then debugged all the errors that appeared in the log) and i am having the problem of not being able to move. i can look around and change from 1st to 3rd person, and do the camera rotation thingy, but i can not make my avatar move at all.

here is the log after using all the available key bindings: (omitting the loading stuff)


Error: shape control/data/models/weapons/boltclip.dts-collision detail 0 (Collision-3) bounds box invalid!
*** LOADING MISSION: control/data/maps/book_ch5.mis
*** Stage 1 load
*** Stage 2 load
Executing control/data/maps/book_ch5.mis.
*** Mission loaded
Connect request from: IPX:6C696E67:52616E676520:8253
Connection established 1275
CADD: 1276 local
*** Sending mission load to client: control/data/maps/book_ch5.mis
Mapping string: ServerMessage to index: 0
Mapping string: MsgConnectionError to index: 1
Mapping string: MsgLoadInfo to index: 2
Mapping string: MsgLoadDescripition to index: 3
Mapping string: MsgLoadInfoDone to index: 4
Mapping string: MsgClientJoin to index: 5
Mapping string: Welcome to the Emaga %1. to index: 6
Mapping string: Reader to index: 7
Mapping string: MissiOnStartPhase1 to index: 8
*** New Mission: control/data/maps/book_ch5.mis
*** Phase 1: Download Datablocks & Targets
Mapping string: MissionStartPhase1Ack to index: 0
Could not locate texture: control/data/models/avatars/beast/base.lmale
Could not locate texture: control/data/models/avatars/beast/base.lmale
Validation required for shape: control/data/models/avatars/beast/player.dts
Error: shape control/data/models/weapons/boltclip.dts-collision detail 0 (Collision-3) bounds box invalid!
Mapping string: MissiOnStartPhase2 to index: 9
*** Phase 2: Download Ghost Objects
Mapping string: MissionStartPhase2Ack to index: 1
Could not locate texture:
Could not locate texture:
Could not locate texture:
Could not locate texture:
Could not locate texture:
Could not locate texture:
Ghost Always objects received.
Mapping string: MissiOnStartPhase3 to index: 10
Client Replication Startup has Happened!
fxFoliageReplicator - Client Foliage Replication Startup is complete.
*** Phase 3: Mission Lighting
Successfully loaded mission lighting file: 'control/data/maps/book_ch5_ccb21aa6.ml'
Mission lighting done
Mapping string: MissionStartPhase3Ack to index: 2
control/server/server.cs (58): Unknown command SetEngeryLevel.
Object (1300) Player -> ShapeBase -> GameBase -> SceneObject -> NetObject -> SimObject
Mapping string: MissionStart to index: 11
Could not register dust emitter for class: HumanMaleAvatar
Could not register dust emitter for class: HumanMaleAvatar
Could not register dust emitter for class: HumanMaleAvatar
Added Beast [ 1309 ] : : # 0
Added Beast [ 1312 ] : : # 1
Added Beast [ 1315 ] : : # 2
Added Beast [ 1318 ] : : # 3
Added Beast [ 1321 ] : : # 4
Added Beast [ 1324 ] : : # 5
Added Beast [ 1327 ] : : # 6
Added Beast [ 1330 ] : : # 7
Added Beast [ 1333 ] : : # 8
Added Beast [ 1336 ] : : # 9
Added Beast [ 1339 ] : : # 10
Added Beast [ 1342 ] : : # 11
Added Beast [ 1345 ] : : # 12
Added Beast [ 1348 ] : : # 13
Added Beast [ 1351 ] : : # 14
Setting Initial Control Object
Activating DirectInput...
keyboard0 input device acquired.
Mapping string: Beast to index: 12
Could not register dust emitter for class: HumanMaleAvatar
Could not register dust emitter for class: HumanMaleAvatar
Could not register dust emitter for class: HumanMaleAvatar
Exporting client prefs
Exporting server prefs
CDROP: 1276 IPX:6C696E67:52616E676520:8253
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
keyboard0 input device unacquired.

-------------------------------------

so yeah, i have no clue what is going on -- no more errors and no crashing .

anyone got any ideas?

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  • Chapter 6 issues

  • #1
    01/06/2006 (9:40 am)
    Also, there is a problem with the ServerCmdDropCameraAtPlayer function because though i can move the camera away fromt he avatar with ServerCmdToggleCamera and look around the world, i can not get the avatar to move to the camera.

    i am also still unable to just move the avatar around. i have copied the file from the cd and nothing is working, does anyone have any suggestions? the chapter for project worked just fine so i have no reason for this one to be screwed up.
    #2
    01/06/2006 (3:12 pm)
    Okay, well i guess if anyone is interested, here is some more interesting stuff -- i tried copying only the stuff i typed up from the cd into my directory and the game still didn't work, but when i copied all the files in the control folder from the cd (including the stuff that the installer put in) it works. so this leads me to believe that for some reason something the installer put in was corrupted. not sure how this happened or how to fix it, but that appears to have been the case.

    stupid installers.
    #3
    07/23/2009 (10:51 pm)
    Check your character's Endurance/Energy levels. When the energy level is at zero your character is unable to move.

    Perhaps your script with the energy level comparison part is messed up.