Game Development Community

Making a DIF-model invisible in Torque

by Havard Sjovoll · in Artist Corner · 01/05/2006 (8:41 am) · 3 replies

Hi guys!
I was just wondering if anyone can tell me how to make a DIF invisible in Torque? I think that is the way to go on my current project as I have to model and texture a pretty large structure in 3dsmax and I was thinking I could use the DIF as a kind of invisible skeleton for the main DTS-structure. Anyone know how to to this?

Hope to hear from you!

Roald

#1
01/05/2006 (8:48 am)
You add a null Brush to the DIF, just has to be a PNG or JPG called NULL (Null.jpg, null.png)

The texture itself is ignored, and the polys that are textured with it arent rendered. I used it quite a lot in the past with the GLB map exporter for 3dsmax.
#2
01/05/2006 (8:49 am)
Edit: Adrian beat me to it with a better solution, thanks. (:
#3
01/05/2006 (8:54 am)
Wow! thanks for the fast replies! you guys rock!

really appreciated!


Roald