A curiosity... any T2D owners own TGE as well?
by C. N. · in Torque Game Builder · 01/04/2006 (1:37 pm) · 19 replies
I downloaded the demo for TGE 1.4... omg. Don't get me wrong, T2D is the greatest computer related thing that I have EVER bought, period (yes... yes I love games), but I admit that for myself T2D has always been a stepping stone to TGE. Thinking about getting it soon and was just wondering if anyone else is in the same boat as me? Just a curiosity... (I'll never stop using T2D, hehe).
Also, if anyone does have TGE as well, how is the TDN section for TGE coming along?
Thanks. :)
Also, if anyone does have TGE as well, how is the TDN section for TGE coming along?
Thanks. :)
#2
(but i dont own tge, so i dont know what i'm missing)
01/04/2006 (2:31 pm)
I think: they are different tools so if you want/need 3d then go try tge. if not, dont :P (but i dont own tge, so i dont know what i'm missing)
#3
One of the big benefits of owning them all is my ability to google all of the forums. Many times, i've run into great solutions for issues with T2D that is really just an underlying problem in TGE. I think everyone would do well to own at least TGE, even if you don't intend to make a 3D game, simply to get better access to google and resources.
01/04/2006 (3:01 pm)
I own TGE, TSE, and T2D. Why not collect them all, heck they are cheap enough. I bought TGE first, then T2D when it became available. I'm still interested in porting T2D onto TSE, but until TSE is on 1.4, it would be a LOT of potentially wasted work.One of the big benefits of owning them all is my ability to google all of the forums. Many times, i've run into great solutions for issues with T2D that is really just an underlying problem in TGE. I think everyone would do well to own at least TGE, even if you don't intend to make a 3D game, simply to get better access to google and resources.
#4
All I can say is about the physics... Been reading the forums, and seems Melv thinks the physics are shoddy...
I like 3D games with physics... *Hugs HL2*
Can you please proove Melv wrong, or buy me the Havok physics engine? =D
Oh, yeah. I only have T2D!
Ricky,
P.S. Go Team Melv!
01/04/2006 (3:28 pm)
Isnt it cheaper to buy TSE with TGE?All I can say is about the physics... Been reading the forums, and seems Melv thinks the physics are shoddy...
I like 3D games with physics... *Hugs HL2*
Can you please proove Melv wrong, or buy me the Havok physics engine? =D
Oh, yeah. I only have T2D!
Ricky,
P.S. Go Team Melv!
#5
Ricky: You can only buy TSE if you own TGE right now.
01/04/2006 (3:51 pm)
I own both TGE and TSE.Ricky: You can only buy TSE if you own TGE right now.
#6
He didn't say that. And, even so, it's shoddy by comparison.
2D physics is simple. If you want 2D physics done correctly and virtually perfectly, we know exactly how to do it. Go buy some books and look up some papers, implement what you find, and you will have practically perfect 2D physics. The T2D implementation isn't perfect, but it takes care of most everything that aren't outliers/hard cases (stacking, etc).
3D physics is an entirely different story. Melv wrote T2D's physics in a few months as a part-time gig. Doing the equivalent with 3D physics is... hard. Like a 3-man job working full-time for a year hard. There's a reason why Havok is so widely used (in projects that need harder-core physics); once somebody figured out how to make it work well enough, nobody else even considered trying to implement it themselves. There's a reason for that.
01/04/2006 (5:58 pm)
Quote:Melv thinks the physics are shoddy
He didn't say that. And, even so, it's shoddy by comparison.
2D physics is simple. If you want 2D physics done correctly and virtually perfectly, we know exactly how to do it. Go buy some books and look up some papers, implement what you find, and you will have practically perfect 2D physics. The T2D implementation isn't perfect, but it takes care of most everything that aren't outliers/hard cases (stacking, etc).
3D physics is an entirely different story. Melv wrote T2D's physics in a few months as a part-time gig. Doing the equivalent with 3D physics is... hard. Like a 3-man job working full-time for a year hard. There's a reason why Havok is so widely used (in projects that need harder-core physics); once somebody figured out how to make it work well enough, nobody else even considered trying to implement it themselves. There's a reason for that.
#7
01/04/2006 (6:10 pm)
I bought TGE about 3 years ago, and T2D this year. With TGE, I fumbled around quite a bit (I would probably do much better with the 1.4 that's out now), but with T2D I had a prototype game in a week...
#8
01/05/2006 (1:13 pm)
Yeah, I've been considering getting TGE too. Pity that you get T2D for $80 if you already have TGE but not the other way around. :[
#9
@Smaug: Yay! Response.... I know what you mean, physics do my brain in! =( But I just wondered whether TSE/TGEs physics was any good... Wonder how much havok costs.....
01/05/2006 (2:26 pm)
@Josh: Oh, I read $350 somewhere... Indie lisensce? Meh. Prolly just me!@Smaug: Yay! Response.... I know what you mean, physics do my brain in! =( But I just wondered whether TSE/TGEs physics was any good... Wonder how much havok costs.....
#10
It has been a while since I even thought of checking. But that mainly comes down to HL2 being just about the only game that has made much use of "advanced physics" in terms of gameplay. Most of the time they provide a little visual wow, but nothing directly related to the player. Well, vehicle physics is often used (though I love how most racing games use physics...the grass texture has some of the most amazing stopping power!), but most games advertise Havok and utilize it on about the same level as TGE's rigid body physics. I was ecstatic when HL2 actually used did something with physics.
But then, that's one of my gripes in gaming. Especially when people complain about physics often without realizing exactly what they want to do. HL2 helped us realize it. Beating people into each other in Resident Evil 4 made me finally appreciate ragdolls. Yes. I'm jaded on the topic of physics in games.
I would love to see high-quality physics integration (NETWORKED!), but I would like to see something that actually needs it for more than a bit of external wow. Gimmie gameplay that uses it.
On another note, the Tokamak addition to Blitz3D is pretty nice. If I needed anything on a higher order than the included rigid bodies, I would take a much more serious look at Newton as it has Mac/Win/Linux libraries.
Oh, and on-topic. I own TGE/TSE/T2D/just about anything GG releases.
01/05/2006 (5:27 pm)
Havok is in the $10,000 range I believe. I'm sure for different levels of features, the pricing might be negotiable, but I'd bet that it still starts there and you begin paying more as you ramp up your requirements.It has been a while since I even thought of checking. But that mainly comes down to HL2 being just about the only game that has made much use of "advanced physics" in terms of gameplay. Most of the time they provide a little visual wow, but nothing directly related to the player. Well, vehicle physics is often used (though I love how most racing games use physics...the grass texture has some of the most amazing stopping power!), but most games advertise Havok and utilize it on about the same level as TGE's rigid body physics. I was ecstatic when HL2 actually used did something with physics.
But then, that's one of my gripes in gaming. Especially when people complain about physics often without realizing exactly what they want to do. HL2 helped us realize it. Beating people into each other in Resident Evil 4 made me finally appreciate ragdolls. Yes. I'm jaded on the topic of physics in games.
I would love to see high-quality physics integration (NETWORKED!), but I would like to see something that actually needs it for more than a bit of external wow. Gimmie gameplay that uses it.
On another note, the Tokamak addition to Blitz3D is pretty nice. If I needed anything on a higher order than the included rigid bodies, I would take a much more serious look at Newton as it has Mac/Win/Linux libraries.
Oh, and on-topic. I own TGE/TSE/T2D/just about anything GG releases.
#11
01/05/2006 (5:33 pm)
I have TGE / TSE / T2D. Now I have MORE unfinished projects to procrastinate on.
#12
01/05/2006 (5:42 pm)
How true, Fail! How true!
#13
01/06/2006 (2:40 am)
I also own both :) Both are Great!!
#14
01/06/2006 (4:24 am)
Only T2D here
#15
01/06/2006 (7:52 am)
TGE/T2D
#16
I don't have TSE yet, since it won't work on my Macs and my wife's notebook doesn't have a supported video card.
01/06/2006 (12:11 pm)
I own TGE and T2D. Commercial licenses for each. Unlimited potential (not just games; and no need for a GG/TGE/T2D splash on startup).I don't have TSE yet, since it won't work on my Macs and my wife's notebook doesn't have a supported video card.
#17
01/06/2006 (10:43 pm)
I own TGE/TSE/T2D. TGE/TSE are bot really solid engines, the learning curve is a bit steep at first but it's not bad once you work through the overwhelmed stage. I enjoy the ease of use and power of Torque 2D, it's much easier to start off with, all meet their usage points well though.
#18
Best money spent on game development since I bought MAX ages ago. Now what I need is time! =D
01/19/2006 (7:05 am)
TGE/TLK/TSE/T2DBest money spent on game development since I bought MAX ages ago. Now what I need is time! =D
#19
02/28/2006 (1:23 pm)
I own both my self and will purchase TSE soon. I have had little time to work with them due to completing a couple of Masters degrees, but that will change later this summer.
Torque 3D Owner Matthew Langley
Torque
TGE TDN is coming along nicely too, a nice thing about TGE is it has years of tutorials, resources, and posts to reflect upon too.