Help! nothing makes sense anymore
by Tom · in Artist Corner · 01/03/2006 (8:11 pm) · 7 replies
Hello,
first i want to say that i use blender 3d for all of my modeling.
ok so i have two major problems. the first one is that i have a mesh for my character, and a skeleton. it looks and works great. but after i export it, the bones move but the mesh doesnt move (deform) with it.
second. i made a weapon and again it looks and works great in blender but after the export, the locations of the nodes get all messed up. it doesnt make sense anymore to me. can anyone please help me???
first i want to say that i use blender 3d for all of my modeling.
ok so i have two major problems. the first one is that i have a mesh for my character, and a skeleton. it looks and works great. but after i export it, the bones move but the mesh doesnt move (deform) with it.
second. i made a weapon and again it looks and works great in blender but after the export, the locations of the nodes get all messed up. it doesnt make sense anymore to me. can anyone please help me???
#2
01/04/2006 (10:03 am)
I am using blender 2.37
#3
01/04/2006 (10:20 am)
I think that you need to "bake" the animation in blender. What happens is you key the skeleton in blender and the verts follow, when you export, the skeleton is keyed and the verts are not. hope it helps.
#4
01/04/2006 (12:24 pm)
I did that to begin with (bake ). thats y it doesnt make any sense to me y its not working. also y are the bones (nodes?) all messed up when i preview it in TSTpro? did anyone else have this problem? that after exporting the bones are all messed up?
#5
01/04/2006 (4:16 pm)
...
#6
What you need is some spiritual enlightenment. I know of a great cult down in Texas...
01/04/2006 (4:21 pm)
"Help! nothing makes sense anymore"What you need is some spiritual enlightenment. I know of a great cult down in Texas...
#7
01/04/2006 (5:44 pm)
Hmm, i beleive i found a solution. but it messed up some of the vertices int he blend file, i'll continue once i repeaired my mesh. also i fixed the problem with the weapon (i didnt clear rotation)
Torque Owner Don Schaper
XIX Software
Here's an updated manual for Blender 2.4 armature stuff:
en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Advanced_Tutorials/Advanced_Animat...