New explosion() function
by Nick Matthews · in Torque Game Engine · 01/03/2006 (6:32 pm) · 3 replies
It seems to me that this function is only clientside, but thats only what i've heard. Im using this script here:
%p = new explosion() {
dataBlock = FWRocket1Explosion;
position = %pos;
};
missionCleanup.add(%p);
It should work. its fine for me when i do it ingame, but everyone else on the server says they cant see it.
%p = new explosion() {
dataBlock = FWRocket1Explosion;
position = %pos;
};
missionCleanup.add(%p);
It should work. its fine for me when i do it ingame, but everyone else on the server says they cant see it.
#2
01/05/2006 (5:58 pm)
Sorry, how do i choose where a projectile blows up? Thats what i was trying to "hack" using the new Explosion() function.
#3
01/08/2006 (1:51 am)
You have to make it happen on the clients. Right now explosions tend not to get networked. So you can either send a client event to make it spawn on all the clients, or do other more abstruse things...
Torque Owner Paul /*Wedge*/ DElia