Build an executable programm
by Arne Hawly · in Torque Game Engine · 01/03/2006 (7:13 am) · 3 replies
Hi,
I have just started with Torque (total Newbie).
I have bought "Microsoft Visual C++ .NET", "Torque" and "3D Game Programming All in One". I was able to build Torque Demo and then I wanted to start to build an executable programm with Visual C++ for the second Chapter in "3D Programming ...", because I do not like the idea just to change the *.cs files.
I created the "main.cs" - file:
funtion main()
{
print("Hello World");
}
and then wanted to build the exe to run Torque. Unfortunately Visual C++ does not want to accept my file and I have no idea how to create and exe.
Can anyone help me?
I have just started with Torque (total Newbie).
I have bought "Microsoft Visual C++ .NET", "Torque" and "3D Game Programming All in One". I was able to build Torque Demo and then I wanted to start to build an executable programm with Visual C++ for the second Chapter in "3D Programming ...", because I do not like the idea just to change the *.cs files.
I created the "main.cs" - file:
funtion main()
{
print("Hello World");
}
and then wanted to build the exe to run Torque. Unfortunately Visual C++ does not want to accept my file and I have no idea how to create and exe.
Can anyone help me?
About the author
Torque Owner Stefan Lundmark
Torque is a Game Engine, already complete with it's main loop function.
If you have no idea how to compile/link an binary, then maybe you should read the docs or wait for someone else to answer that for you.