Texture Technology(TGE & TSE)
by Dylan Jones · in Torque Game Engine · 01/02/2006 (1:26 am) · 2 replies
Hey! I am big on game looking visual impressive! I was wondering about the texturing technology in both the TGE and the TSE. I know that the TSE will be very impressive, but the TGE I have my worries.
I am finishing up some websites, and hopefully get paid enough to buy both TGE and TSE. So would like this to be answered :)
In the TGE the textures up close look really blocky, and often times really bad. However from afar they look good. Is there anyway in the TGE to make textures look clear and good from a very close angle?
I surely hope that the TSE texturing technology will be amazing! :)
Thanks!
I am finishing up some websites, and hopefully get paid enough to buy both TGE and TSE. So would like this to be answered :)
In the TGE the textures up close look really blocky, and often times really bad. However from afar they look good. Is there anyway in the TGE to make textures look clear and good from a very close angle?
I surely hope that the TSE texturing technology will be amazing! :)
Thanks!
About the author
#2
Basically, the effect you're seeing is a distortion of the texture because you're basically zooming in on it to the nth degree. That's going to happen to any textures regardless of the engine.
Detail maps certainly go a long way to aleviating that particular behavior, but it's nothing like the effects of bump mapping that can be used in TSE.
In the end though, you currently have to own a TGE license to be eligible for the EA of TSE, so why not just Buy Torque and see for yourself - or at least dig into the demo.
01/04/2006 (1:16 pm)
In TGE you can use a detail map (one per mission file - there have been some attempts at hacning it to use more, but none that ever got finished IIRC).Basically, the effect you're seeing is a distortion of the texture because you're basically zooming in on it to the nth degree. That's going to happen to any textures regardless of the engine.
Detail maps certainly go a long way to aleviating that particular behavior, but it's nothing like the effects of bump mapping that can be used in TSE.
In the end though, you currently have to own a TGE license to be eligible for the EA of TSE, so why not just Buy Torque and see for yourself - or at least dig into the demo.
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