Game Development Community

Player Animation -> Vehicle

by Demolishun · in Torque Game Engine · 01/01/2006 (4:30 pm) · 5 replies

Has anyone pulled the player animation stuff ("root", etc) and put it in the wheeled vehicle?
I need some basic animation capability and was wondering how time consuming and bug prone it will be. I may need to modify the vehicle class to animate the collision mesh as well, but I figure I would just start with the visuals first.

About the author

I love programming, I love programming things that go click, whirr, boom. For organized T3D Links visit: http://demolishun.com/?page_id=67


#1
01/01/2006 (4:49 pm)
I did an AnimatedVehicle class that sits between Vehicle and WheeledVehicle. All of the DTS based animations are working fine but I didn't bother to rework the DSQ based stuff yet as I was able to get all the functionality I needed without it. The "root", etc code is all there but would need some work to use the state variable stuff, the spine etc., as it was intended.

I'll email it to you, Frank, and you can play with it if you want it. Probably a good enough starting point although I really believe all of this should be moved closer to ShapeBase.
#2
01/01/2006 (5:41 pm)
I update my public email so that you can send me a post.
#3
01/02/2006 (8:07 pm)
I would also like to take a look at that if you could email it to me as well.
#4
02/24/2006 (7:33 am)
@Juan: Yes, that's the way it works.
#5
03/01/2006 (3:25 pm)
Are we talking about animated things like doors and stuff on vehicles?
A resource would be great. If not, an email otherwise, hint hint! ;) ;)
John

(Oops, I saw your other thread which explains what type of animations your wanting, sorry.)