Player Animation -> Vehicle
by Demolishun · in Torque Game Engine · 01/01/2006 (4:30 pm) · 5 replies
Has anyone pulled the player animation stuff ("root", etc) and put it in the wheeled vehicle?
I need some basic animation capability and was wondering how time consuming and bug prone it will be. I may need to modify the vehicle class to animate the collision mesh as well, but I figure I would just start with the visuals first.
I need some basic animation capability and was wondering how time consuming and bug prone it will be. I may need to modify the vehicle class to animate the collision mesh as well, but I figure I would just start with the visuals first.
About the author
I love programming, I love programming things that go click, whirr, boom. For organized T3D Links visit: http://demolishun.com/?page_id=67
#2
01/01/2006 (5:41 pm)
I update my public email so that you can send me a post.
#3
01/02/2006 (8:07 pm)
I would also like to take a look at that if you could email it to me as well.
#4
02/24/2006 (7:33 am)
@Juan: Yes, that's the way it works.
#5
A resource would be great. If not, an email otherwise, hint hint! ;) ;)
John
(Oops, I saw your other thread which explains what type of animations your wanting, sorry.)
03/01/2006 (3:25 pm)
Are we talking about animated things like doors and stuff on vehicles?A resource would be great. If not, an email otherwise, hint hint! ;) ;)
John
(Oops, I saw your other thread which explains what type of animations your wanting, sorry.)
Torque Owner Tim Hutcheson
I'll email it to you, Frank, and you can play with it if you want it. Probably a good enough starting point although I really believe all of this should be moved closer to ShapeBase.