Game Development Community

TDN: To Do List (Articles topics, etc...)

by Toby W. Allen · in Torque Developer Network · 01/01/2006 (7:29 am) · 1 replies

I thought I'd post a little thread to get started on what needs to be done and added to TDN. In is in terms of articles, tutorials, information, etc... It's in no perticuliar order, just stuff that needs to be completed. Tags are at the end for each engine that needs this.
Let me get some started:
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- Intro guide for specific game genres; FPS, RTS, Racing, Adventure games, etc... (TGE/TSE/T2D)
- Game Structure explanation; i.e. explain the folder structure for the starter.fps, and the example games. Although these should probably change themselves, as they don't make the best use of resources and management. This aims to help new people understand where things go and why. (TGE/TSE/T2D)
- GUI; General rules and structure to be followed. (TGE/TSE)
- GUI; Prepareing Art Assets. (TGE/TSE)
- WorldBuilder; How to make a full level: With effects, scripting, assets, AI. (Specific to genres; FPS, etc..) (TGE/TSE)
- WorldBuilder; Triggers + XAction.. a list of tutorials for general triggers.
- Code; Best practice at adding code to the engine.
- Audio; How to setup your sounds for the GUI, in game, actions, weapons, etc...

#1
01/01/2006 (7:33 am)
There is already an article I've written that explains the game structure.

Search for "Working with the TGE Example" on TDN.

The coding best practices guide is also still a WIP - so it's getting done.

Not so sure about the rest ;).

- Eric