Game Development Community

What is a tsm doc?

by Jason McIntosh · in Torque Game Builder · 12/29/2005 (4:22 pm) · 5 replies

I'm getting a strange message on the Mac 1.1 alpha 2. I'm using mouse input, and any time I click in the window, the console outputs:
tsm doc Deactivated
tsm doc should be active
Anybody know what the heck this is?
My input handling is not working entirely, though it worked fine in 1.0.2.

#1
12/29/2005 (7:14 pm)
Turns out this has something to do with translating keyboard input on the Mac (judging from the source code). It was happening because I had some leftover stuff from the conversion to 1.1a from 1.0.2. Nevermind. :)
#2
03/15/2006 (10:40 am)
I am having the same issues updating a rally racing game up to TGE 1.4 on tiger. Can we get a list of changes regard input handlers when it comes to Torque script in version 1.4? I found this when ever I am passing the key to change camera views.
#3
04/23/2006 (11:57 am)
I'm getting this in beta 2 on OS X. The project started with beta 1 so there is no hold over from the alphas. Cosmetic it may be, but any ideas on how to get rid of it?
#4
04/24/2006 (7:47 am)
I'm also getting this on OS X. While it doesn't appear as if it affects performance in any way, it's kind of annoying to wade through these console messages if you're trying to debug stuff in the console.
#5
05/02/2006 (7:02 pm)
"tsm doc should be active", my Asspurations it is! It is doing nothing.

I have noticed this error not only for keyboard operations but also in RTS? Is there a document of script changes between 1.3.x and 1.4.x? If I run the race example within the CVS version it appears to run fine till I try to call button event that was orginally coded in 1.3? Is there a simple converse document for scripting or should the scripts convert?