Level Designer looking for work
by Christopher Smith · in Jobs · 03/01/2002 (11:35 am) · 11 replies
I am currently looking for full-time or contract level design work. I am located in Montreal, Quebec and can only work there or remotely as my current situation prevents me from relocating.
I have both personal and professional experience in level design. My resume can be seen here: http://smokeme321.tripod.ca/chris_smith_resume.html
Thanks,
Chris Smith
I have both personal and professional experience in level design. My resume can be seen here: http://smokeme321.tripod.ca/chris_smith_resume.html
Thanks,
Chris Smith
#2
The reason for not having any of my commerical work displayed is that neither of thr companies I have worked for will allow me to show any of the work till the games go public. In addition I do not have personal access to the software used so I can't even show off my knowledge of the programs.
I've been caught between a NDA and hard place.
-Chris
03/01/2002 (4:22 pm)
Thanks for the tips.The reason for not having any of my commerical work displayed is that neither of thr companies I have worked for will allow me to show any of the work till the games go public. In addition I do not have personal access to the software used so I can't even show off my knowledge of the programs.
I've been caught between a NDA and hard place.
-Chris
#3
One thing, though. I don't know if it's different up in canada, but down here in the US it's the usual form to name the school and the year you graduated, just in case anyone wants to check your credentials.
03/02/2002 (9:16 am)
Hmm. I kind of doubt anyone expects you to display works-for-pay as work samples when you're seeking employment. If you have someone acting as a job reference from ubi that should be more than enough.One thing, though. I don't know if it's different up in canada, but down here in the US it's the usual form to name the school and the year you graduated, just in case anyone wants to check your credentials.
#4
"Call this one guy in Sweden. I don't remmeber his name, but he sorta was the leader of the project. I think he works for McDonalds now..."
Or... get some screenshots on your site of your professional stuff. You seem to be a DM mapper, and those (no offense) are probably the most common. The current trend is for realistic maps, or heavily scripted single-player maps.
03/02/2002 (10:44 am)
Dunno about you, but I'm not going to call Ubi-Soft to find his work. A link to an outside source is much better... especially when much of the work you've done is virtual..."Call this one guy in Sweden. I don't remmeber his name, but he sorta was the leader of the project. I think he works for McDonalds now..."
Or... get some screenshots on your site of your professional stuff. You seem to be a DM mapper, and those (no offense) are probably the most common. The current trend is for realistic maps, or heavily scripted single-player maps.
#5
That in itself is the problem. I'm not allowed to put any of the professional work I've done (which included realsitic maps) up because of my NDAs.
Its the downside to contract work, once they don't need you its tough luck.
-Chris
03/02/2002 (10:52 am)
Matt,That in itself is the problem. I'm not allowed to put any of the professional work I've done (which included realsitic maps) up because of my NDAs.
Its the downside to contract work, once they don't need you its tough luck.
-Chris
#6
Unfortunately, we are not in a position to hire anyone at this time. Good luck on your search.
Dave Myers
21-6 Productions
03/02/2002 (12:16 pm)
If I liked what I saw in the resume and any publically available portfolio, I of course would call job references. When you are actually hiring someone and are going to be paying them money, you will do what you have to in order to make sure they can do what they say they can. If I didn't think the references were appropriate or good enough, I'd make sure and ask for ones I think are appropriate (for instance, maybe I'd ask to talk to the art lead for the project you worked on).Unfortunately, we are not in a position to hire anyone at this time. Good luck on your search.
Dave Myers
21-6 Productions
#7
It is not considered good form to list references by name on a resume. They should be provided under separate cover when requested, and with their knowledge and permission. This is a privacy consideration for the people named.
03/02/2002 (12:23 pm)
In Canada it is normal to provide school and graduating year for your highest educational level only, unless you have little or no work experience.It is not considered good form to list references by name on a resume. They should be provided under separate cover when requested, and with their knowledge and permission. This is a privacy consideration for the people named.
#8
DM is dead, and all I see are DM maps. If you've made non-DM stuff, then you might want to figure out a legal way of showing it off, because plain ol' DM won't impress.
And I don't even bother to follow up on people who don't impress.
03/02/2002 (1:14 pm)
Well, if you're under NDA then you better start making a portfolio of "work" you've done that you can show off.DM is dead, and all I see are DM maps. If you've made non-DM stuff, then you might want to figure out a legal way of showing it off, because plain ol' DM won't impress.
And I don't even bother to follow up on people who don't impress.
#9
> non-DM stuff
Says who? DM is hardly dead, there are plenty of DM matches going on all over the place.
Nonetheless, you should judge the quality of their work, not necessarily the choice of subject. Are the DMs of good quality and thought out well for DM maps? Do the show good use of texture, both artistically and resource management wise?
Of course, if I wanted into an interview and all the interviewer could say is that "this is dead, that is dead, this is completely irrelavent", etc. and had nothing positive to say I'd walk out of the interview immediately.
03/02/2002 (1:25 pm)
> DM is dead, and all I see are DM maps. If you've made > non-DM stuff
Says who? DM is hardly dead, there are plenty of DM matches going on all over the place.
Nonetheless, you should judge the quality of their work, not necessarily the choice of subject. Are the DMs of good quality and thought out well for DM maps? Do the show good use of texture, both artistically and resource management wise?
Of course, if I wanted into an interview and all the interviewer could say is that "this is dead, that is dead, this is completely irrelavent", etc. and had nothing positive to say I'd walk out of the interview immediately.
#10
03/02/2002 (1:28 pm)
Matt... if this guy would be looking for work on a virtual team, you are right.. but this guy is looking for a real "office" job, or at least contracted work. In that case a reference is VERY important, more important then a portfolio (wich he will need anyway offcourse...)
#11
DM is just the most "basic" form of mapping, second being Doom single player, and third being realistic DM (counter-strike)
Hardest, and thus most "skill proving" maps are heavily scripted single player maps, and realistic based-on a real-world location maps.
The latter is in high demand (just look at pretty much any of the 10 most recent FPSes released) and just as a hobbyist mapper I can understand why... If you're looking for a paying contract job, mapping is going to be the hardest place to find it. Don't even bother looking here for a job for money up front... that's not going to happen.
03/02/2002 (5:20 pm)
Only game that has required DM mapping in the past few years is Quake 3 and Unreal Tournement. Even Serious Sam had some single player elements in it (well, pretty much doom 3d)DM is just the most "basic" form of mapping, second being Doom single player, and third being realistic DM (counter-strike)
Hardest, and thus most "skill proving" maps are heavily scripted single player maps, and realistic based-on a real-world location maps.
The latter is in high demand (just look at pretty much any of the 10 most recent FPSes released) and just as a hobbyist mapper I can understand why... If you're looking for a paying contract job, mapping is going to be the hardest place to find it. Don't even bother looking here for a job for money up front... that's not going to happen.
Torque Owner Matt W
One tip though, make a few versions of your resume. Your current one has so much jumbled stuff that it's hard to pick out the parts I wanna see. Focus on mapping and texture arts in this one. If you have other skills put them in a different resume version. Make it lean and mean!