Game Development Community

Collision Mesh Editor?

by Dave Calabrese · in Torque Game Builder · 12/28/2005 (2:49 pm) · 1 replies

While ago, I seem to recall someone posting an external collision mesh editor for T2D, however now I cannot seem to find the post. Does anyone recall this, or does anyone know of a program which will easily do this?

Thanks,
-Dave C.

#1
02/14/2006 (6:24 pm)
This is the plan you are referring to.

This is a clip from this plan stating that:

Quote:
Collision Poly Editting
The collision poly editor made its first appearance quite some time ago in a plan of Justin DuJardins. It was put on the backburner for a while and is now fully integrated with the level editor. Double clicking on any object in the scene after selecting the collision poly tool will present you with this:

From here, you can just click and drag to create custom collision polygons. It will also make sure, as you are editting, that your collision poly remains convex. Right clicking a vertex will delete it and left clicking on a vertex will allow you to drag it around. To get out of the poly editor, just select a different tool from the toolbox.

I know this is a bit late.... but the feature is now available in the level editor of the new Beta that was released recently.