Game Development Community

Is there any limitation of TGE?

by Vu Tuan Manh · in General Discussion · 12/24/2005 (8:08 pm) · 6 replies

Merry Christmas and Happy New Year

Hi All,

I think TGE has a big limitation. It is TGE animation does not support animation with Open Edge or Double Face Skined mesh. In designing game model there are many things you don't want to create as an Closed Mesh. For Instance, A Flag, a coat is flying in the wind, it must be a Face not a Closed Mesh.

Maybe I am wrong and I am expecting an answer for TGE developers. Thank you very much

#1
12/25/2005 (8:23 am)
"Maybe I am wrong and I am expecting an answer for TGE developers. Thank you very much"

Wow, you sure know how to ask nicely.
#2
12/25/2005 (4:31 pm)
I've made many open meshed models. so.. that's not a TGE Limitation. perhaps it's your exporter.
#3
12/25/2005 (6:13 pm)
Uh... I don't know about you, but the last time I checked, a flag has two sides. Since you have to make normals for both sides anyway, you should just make a tiny little gap between one face and the other face... and magically its not an open faced mesh anymore.
#4
12/26/2005 (2:50 am)
OK I am wrong,
I have sent delete request to admin but It still here.

@Jonathan
Sorry about my poor english.
#5
12/26/2005 (6:11 am)
Eh? I didn't have any problem with your English... I'm just saying, I don't think a flag is nessecarily going to be an open mesh.
#6
12/26/2005 (7:39 am)
It is ok. I think it is time to stop spamming this topic. Thank every body.

@Jonathan Rose
thank you for your enthusiasm. I feel you are waiting to answer me. Thank you again.