sword damage?
by Ace · in Torque Game Engine · 02/27/2002 (10:39 pm) · 9 replies
how would i make the sword do damage when it hits another player (touches a player)?
it works great with a power up and shooting a projectile, but i have no idea how to make it do damage when the sword itself hit another player. any info on this would be great.
thanks
it works great with a power up and shooting a projectile, but i have no idea how to make it do damage when the sword itself hit another player. any info on this would be great.
thanks
About the author
Ace Owner of NoESCape.sytes.net starting from the beginning on 3d torque
#2
02/28/2002 (2:07 pm)
make it have a really low range(the length of the sword) so the game thinks its shooting a projectile but it showes you swinging a sword
#3
02/28/2002 (3:38 pm)
gary, use the hitbox tutorial by josh, that will help you
#5
The hitboxes is the way to go... using hitboxes you can also know which part of the player you hitted... and even cut it off... hitboxes rock :)
02/28/2002 (6:03 pm)
actually the short projectile is more a hack than an a good idea :\The hitboxes is the way to go... using hitboxes you can also know which part of the player you hitted... and even cut it off... hitboxes rock :)
#6
i posted the errors here
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1663
thanks
02/28/2002 (7:11 pm)
i am haveing trouble with the hit tut,,,i dont understand what wrong with the player.cc ( the tut wasnt very clear for me) is there a chance you can post your player.cc? maybe i can figgure it outi posted the errors here
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1663
thanks
#8
I am going to be releasing a MUCH clearer, better coded and commented version of that tut in the next week or so. It will also have support for using hitboxes with projectiles, loading hitboxes directly from the models, and better melee weapon code.
The current tutorial (the one on that page) is no where near as good as this next one will be.
So just wait for a little bit, and you will have a much nicer and more understandable tut. :)
03/01/2002 (5:08 pm)
Looks like you forgot a closing bracket. :)I am going to be releasing a MUCH clearer, better coded and commented version of that tut in the next week or so. It will also have support for using hitboxes with projectiles, loading hitboxes directly from the models, and better melee weapon code.
The current tutorial (the one on that page) is no where near as good as this next one will be.
So just wait for a little bit, and you will have a much nicer and more understandable tut. :)
#9
thanks
03/01/2002 (6:11 pm)
ok ,,great .,,,i wil will be looking forward to it. i was about to do the hack (as suguested above)thanks
Torque Owner Ace
any ideas wher to be gin?