Maybe a new file structure in Torque 1.4?
by Apparatus · in General Discussion · 12/20/2005 (2:02 am) · 3 replies
What I am trying to say here...
Games these days kind of share textures between models, trying to make use of every pixel. The current structure of torque will force you to either:
1. Duplicate texture files (let's say you have a generic wood texture allover your level - you'll obtain a duplicate of that texture within the entire data directory - i ended up having around 7 files duplicated up to 10 times= 70 textures duplicate )
2. create unique textures - widely unproductive but by far the best - takes great amounts of time but makes the game look more detailed and carefully crafted;
3. allow models/interiors/terrain to read texture paths.
any ideas?
Games these days kind of share textures between models, trying to make use of every pixel. The current structure of torque will force you to either:
1. Duplicate texture files (let's say you have a generic wood texture allover your level - you'll obtain a duplicate of that texture within the entire data directory - i ended up having around 7 files duplicated up to 10 times= 70 textures duplicate )
2. create unique textures - widely unproductive but by far the best - takes great amounts of time but makes the game look more detailed and carefully crafted;
3. allow models/interiors/terrain to read texture paths.
any ideas?
About the author
Tarakibu Studio
#2
thanks
12/20/2005 (2:14 am)
That's good news! can i do that after dts export ? sometimes if the texture is NOT in the directory it will export the model without texture info, even if the texture is there; but maybe that's an exporter (Maya 7) issue?thanks
#3
12/21/2005 (3:25 pm)
You can do it after export.
Torque 3D Owner Stephen Zepp