Game Development Community

Maybe a new file structure in Torque 1.4?

by Apparatus · in General Discussion · 12/20/2005 (2:02 am) · 3 replies

What I am trying to say here...

Games these days kind of share textures between models, trying to make use of every pixel. The current structure of torque will force you to either:

1. Duplicate texture files (let's say you have a generic wood texture allover your level - you'll obtain a duplicate of that texture within the entire data directory - i ended up having around 7 files duplicated up to 10 times= 70 textures duplicate )
2. create unique textures - widely unproductive but by far the best - takes great amounts of time but makes the game look more detailed and carefully crafted;
3. allow models/interiors/terrain to read texture paths.

any ideas?

#1
12/20/2005 (2:04 am)
Simply place shared textures one level above each of your models. Torque will look up the directory structure all the way to execution root to find the files it needs.
#2
12/20/2005 (2:14 am)
That's good news! can i do that after dts export ? sometimes if the texture is NOT in the directory it will export the model without texture info, even if the texture is there; but maybe that's an exporter (Maya 7) issue?

thanks
#3
12/21/2005 (3:25 pm)
You can do it after export.