Game Development Community

Yet another compiling problem...

by James · in Torque Game Engine · 12/19/2005 (8:41 pm) · 2 replies

Sorry about this but I'm stuck on a simple (I'm sure) compiling issue.
I'm attempting to compile SLK 1.3.5 (TGE 1.3) using xCode 2.2 and the error I'm getting is the following:
Tool:0: Command /Developer/Private/jam failed with exit code 1
Not sure what I'm doing wrong or what I've missed. I've checked all the forums (well, I think I did) but didn't find this one mentioned. Anyone help?

Thanks

#1
12/19/2005 (8:49 pm)
Ah, found some more info that might shed some light on things (no pun intended):
cd /Applications/TorqueGameEngineSDK/pb
    setenv ASCII_OUTPUT_ANNOTATION YES
    setenv ENABLE_APPLE_JAM_EXTENSIONS YES
    setenv ENABLE_APPLE_JAM_OUTPUT_ANNOTATION YES
    setenv GROUP jamesallan
    setenv NATIVE_ARCH ppc
    setenv SYMROOT /Volumes/Milly/torqueEngine/SynapseGaming_135/LightingPack/example
    setenv USER jamesallan
    /Developer/Private/jam -d1 -j2 
JAMBASE=/Developer/Makefiles/pbx_jamfiles/ProjectBuilderJambase 
JAMFILE=/Volumes/Milly/torqueEngine/SynapseGaming_135/LightingPack/example/torque_pb_2_1.build/Development/Torque-MacCarb-Debug.build/Torque-MacCarb-Debug.jam build 
ACTION=build _DEFAULT_GCC_VERSION=4.0
GCC_VERSION_IDENTIFIER=4_0 
CONFIGURATION=Development 
BUILD_STYLE=Development 
CPP_HEADERMAP_FILE=/Volumes/Milly/torqueEngine/SynapseGaming_135/LightingPack/example/torque_pb_2_1.build/Development/Torque-MacCarb-Debug.build/Torque\ Demo\ Debug\ OSX.hmap 
CLEAN_PRECOMPS=YES SRCROOT=/Applications/TorqueGameEngineSDK/pb 
OBJROOT=/Volumes/Milly/torqueEngine/SynapseGaming_135/LightingPack/example 
SYMROOT=/Volumes/Milly/torqueEngine/SynapseGaming_135/LightingPack/example 
DSTROOT=/tmp/torque_pb_2_1.dst

not sure what I'm looking at here or where the error has occurred...
(edit to help code legibility)

Help!
#2
12/20/2005 (4:55 am)
Nevermind - figured it out :)