Yet another compiling problem...
by James · in Torque Game Engine · 12/19/2005 (8:41 pm) · 2 replies
Sorry about this but I'm stuck on a simple (I'm sure) compiling issue.
I'm attempting to compile SLK 1.3.5 (TGE 1.3) using xCode 2.2 and the error I'm getting is the following:
Thanks
I'm attempting to compile SLK 1.3.5 (TGE 1.3) using xCode 2.2 and the error I'm getting is the following:
Tool:0: Command /Developer/Private/jam failed with exit code 1Not sure what I'm doing wrong or what I've missed. I've checked all the forums (well, I think I did) but didn't find this one mentioned. Anyone help?
Thanks
Torque 3D Owner James
cd /Applications/TorqueGameEngineSDK/pb setenv ASCII_OUTPUT_ANNOTATION YES setenv ENABLE_APPLE_JAM_EXTENSIONS YES setenv ENABLE_APPLE_JAM_OUTPUT_ANNOTATION YES setenv GROUP jamesallan setenv NATIVE_ARCH ppc setenv SYMROOT /Volumes/Milly/torqueEngine/SynapseGaming_135/LightingPack/example setenv USER jamesallan /Developer/Private/jam -d1 -j2 JAMBASE=/Developer/Makefiles/pbx_jamfiles/ProjectBuilderJambase JAMFILE=/Volumes/Milly/torqueEngine/SynapseGaming_135/LightingPack/example/torque_pb_2_1.build/Development/Torque-MacCarb-Debug.build/Torque-MacCarb-Debug.jam build ACTION=build _DEFAULT_GCC_VERSION=4.0 GCC_VERSION_IDENTIFIER=4_0 CONFIGURATION=Development BUILD_STYLE=Development CPP_HEADERMAP_FILE=/Volumes/Milly/torqueEngine/SynapseGaming_135/LightingPack/example/torque_pb_2_1.build/Development/Torque-MacCarb-Debug.build/Torque\ Demo\ Debug\ OSX.hmap CLEAN_PRECOMPS=YES SRCROOT=/Applications/TorqueGameEngineSDK/pb OBJROOT=/Volumes/Milly/torqueEngine/SynapseGaming_135/LightingPack/example SYMROOT=/Volumes/Milly/torqueEngine/SynapseGaming_135/LightingPack/example DSTROOT=/tmp/torque_pb_2_1.dstnot sure what I'm looking at here or where the error has occurred...
(edit to help code legibility)
Help!