Celshading and stencil shadowing
by Stephen · in Torque Game Engine · 12/18/2005 (2:23 pm) · 4 replies
I would like to ask how if anyone has used the tdn cel-shading technique and what are its drawbacks as far as performance because i would really love to use it but not at the major cost of performance, and has anyone tried stencil shadowing in tge 1.4?
thanks in advanced
stephen
thanks in advanced
stephen
About the author
#2
thanks again
stephen
12/18/2005 (5:12 pm)
What would you think about a static intensive game world with lots of detail as far as game world objects? Would that depend on your operating system because I don't want to have it inaccesible to people who don't have 300 dollar video cards and 2gigs of ram...plus i was having a bit of a problem even getting it to work. I made all the code changes and inserted the activators in the prefs.cs file but when i started my game i got nothing. It started but nothing new.thanks again
stephen
#3
Check out this the outline code in this sencil shadow resource for the best way to do outlining.
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5426
12/19/2005 (5:51 pm)
Each cell shaded object gets rendered twice.Check out this the outline code in this sencil shadow resource for the best way to do outlining.
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5426
#4
12/19/2005 (7:04 pm)
The blue-outline on the Orc can be fixed pretty easily.
Torque Owner Nick Eaket