Game Development Community

Importing New Textures for Quark

by Jason Jabaut · in Artist Corner · 02/27/2002 (8:41 am) · 6 replies

Does anyone know how to get new textures into quark for torque? I tried following a tutorial online but I got an error saying that it couldn't open the file where I had put all my textures (torque_maps/torque/base/textures). If anyone is able to point me in the right direction I would greatly appreciate it.

#1
02/27/2002 (4:46 pm)
You need to go into the toolboxes texture tool and make new folders, then add the folders containing the textures to these folders with edit\import folders, make sure you save it when you are done as an addon pack.
#2
02/28/2002 (7:01 am)
Thank you very much.....got it working.
#3
05/01/2002 (5:02 pm)
Im getting an error stating that the textures Im using are not 24 bit RGB or 32 bit Alpha images, Im using Paint Shop Pro and they are infact 24 bit images. Why would it say that their not?
#4
05/02/2002 (12:00 pm)
What format are they? And are you using QuArK or WorldCraft?
#5
05/02/2002 (1:23 pm)
Thay are .jpg's and Im using Quark. I installed my old copy of Photoshop 6 and even saving them in PS I get the errors.
#6
05/02/2002 (4:51 pm)
Ok, oddly enough it was map2dif.exe that was forked. After downloading the pre-compiled one from here everything worked ok.