Questions...
by None · in General Discussion · 12/18/2005 (8:15 am) · 7 replies
I don't have TGE yet, but I'm considering getting it, and I'd like to know, how exactly does it work? What I mean is, where do you type the code, where and how do you model characters and places, and how do the "skeletons" work, just so I'll get the basic idea and have a greater understanding before I actually make the purchase.
Another question is what exactly is the Torque Shader Engine, and should I get that as well? Thanks for your help.
Another question is what exactly is the Torque Shader Engine, and should I get that as well? Thanks for your help.
#2
12/18/2005 (8:27 am)
Thank you!
#3
This is a commercial game engine, so you can't expect to piece together a AAA game in a week. Both C++ and 3D are hard, and take a long time to learn... If it were easy, everyone would do it. :}
The best thing you can do is download the demo. It includes everything that the full version of TGE includes with the exception of the source code. (All TorqueScript is there) Keep in mind that when you buy the source code, things don't get any easier, but you get more freedom in your design.
TSE is more complicated; it expands the map size and adds complex shaders, which increase realism. (Among other things) Using these features takes a lot of time to learn (Research normal maps :D). You can always make your game in TGE and decide to port it over to TSE when it's nearly finished.
12/18/2005 (8:31 am)
You type the code into any C++ editor (http://msdn.microsoft.com/vstudio/express/visualc/default.aspx - Free) and you model with any 3d modeler. (www.blender3d.org - Free)This is a commercial game engine, so you can't expect to piece together a AAA game in a week. Both C++ and 3D are hard, and take a long time to learn... If it were easy, everyone would do it. :}
The best thing you can do is download the demo. It includes everything that the full version of TGE includes with the exception of the source code. (All TorqueScript is there) Keep in mind that when you buy the source code, things don't get any easier, but you get more freedom in your design.
TSE is more complicated; it expands the map size and adds complex shaders, which increase realism. (Among other things) Using these features takes a lot of time to learn (Research normal maps :D). You can always make your game in TGE and decide to port it over to TSE when it's nearly finished.
#4
In either case, torque is programmed in C++ so if you want to do anything more complicated than what you can do with modifying the scripts you're going to have to get a compiler (and obviously learn c++ =).
As for art there are exporters for most major software. See www.garagegames.com/developer/torque/artist/
12/18/2005 (8:33 am)
Quote:...and better platform support...What do you mean with this? As far as I know TSE only works on windows so far... no mac, no linux.
In either case, torque is programmed in C++ so if you want to do anything more complicated than what you can do with modifying the scripts you're going to have to get a compiler (and obviously learn c++ =).
As for art there are exporters for most major software. See www.garagegames.com/developer/torque/artist/
#5
TSE will be made available as an XBox 360 engine, and PS3 development is also a possibility.
12/18/2005 (8:43 am)
Quote:As far as I know TSE only works on windows so far... no mac, no linux.
TSE will be made available as an XBox 360 engine, and PS3 development is also a possibility.
#6
12/18/2005 (8:59 am)
Is there any website where I can see screenshots of the program in use?
#7
12/22/2005 (8:06 pm)
Http://www.codesampler.com/torque.htm will answer some of your questions. Try it out on the demo. It's a really cool tutorial that really helps you see what scripting is like. You'll get a really good feel for what developing a game in Torque is like. More advanced engine mods in C++ are also possible, but this tutorial just covers where you'll spend most of your coding time, which is torque script. The tutorial covers what you can do before buying, and it should convince you that it's an incredible engine that's fun to develop in, if you're willing to take the time to learn it.
Torque 3D Owner Chris "DiGi" Timberlake
Models, Characters someone else will have to do :).
Torque Shader Engine, is basically Torque Game Engine with GFX Upgrades, and better platform support. <-- If ya have the money, its a good buy.