Defualt Camera angles
by Donald "Yadot" Harris · in Artist Corner · 12/17/2005 (11:55 pm) · 2 replies
I am using the Demo of TGE 1.3 and I have spaceship that i want to fly around in space. My question is Do I create space as a box with the space texture all around? If that is yes then is there a simple way to lock the camera into one angle. The angle being directly above the players avatar?
---------------------------- ceiling
CAM camera looking down over the player
pAvatar player character
---------------------------- Floor
my ascii art rox!
---------------------------- ceiling
CAM camera looking down over the player
pAvatar player character
---------------------------- Floor
my ascii art rox!
#2
02/10/2006 (5:17 am)
Yeah I was actually playing with that idea in the demo for a little bit. I dont really need change the sky box becuase technically the player should never really see it. I will need to mess with the floor textures and get the that to look like a space area. Then from there I can turn the friction down a bit and have it feel like less gravity is being applied to your avatar.
Torque 3D Owner Todd Pickens
I don't know about the camera angle question, but have you considered useing the sky box to create the "space" for your game?