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Challenging Multi-player Server Issue

by Robert Seeman · in Torque Game Engine · 12/17/2005 (9:38 pm) · 1 replies

We are experiencing an issue with running a MultiPlayer server. If we run our map in singleplayer mode everything loads properly. However if we set up a server (dedicated or not) running the same code, the server starts up but we see the following in the console log when any client tries to connect:

Mapping string: MissionStartPhase1 to index: 8
Entering clientCmdMissionStartPhase1(1, control/data/maps/newMission.mis, lush)
*** New Mission: control/data/maps/newMission.mis
*** Phase 1: Download Datablocks & Targets
Leaving clientCmdMissionStartPhase1() - return
Entering onDataBlockObjectReceived(0, 11)
Leaving onDataBlockObjectReceived() - return
Entering onDataBlockObjectReceived(1, 11)
Leaving onDataBlockObjectReceived() - return
Could not locate texture:
Could not locate texture:
Could not locate texture: attmttttttttoluvttilLojtc levttneri^tttlttttttneri^tttnmi^ttmlpTwtteri^tttttttttttlttttttts1 attcm eojtteri^tttlttttttntttttttceje dtcfi^ttt
Could not locate texture: ^
Could not locate texture: À²
Could not locate texture: 7

Could not locate texture: O 'ç%
Could not locate texture: 77:¹7¶²0º°¶7²2¶¹»2''1¶²¹º29¹0·³9³2º9
Connection error: Missing particle texture: 77:¹7¶²0º°¶7²2¶¹»2''1¶²¹º29¹0·³9³2º9.
Issuing Disconnect packet.

Oddly, since it is the same code that works in single player, we are a bit perplexed as to why we would be getting a particle texture error when connecting to a multiplayer server.

I'd appreciate if anyone can shed some light on this.

Thanks.

-Robert

#1
12/17/2005 (11:31 pm)
Those errors are indicative of a mismatch in your network read/write code. Double check everything and consider turning DEBUG_NET on. :)