GTK+ Map2Dif User Interface for Windows/Linux
by Jeffrey Bakker · in Torque Game Engine · 12/17/2005 (1:29 am) · 7 replies
I don't know how many people will find it useful, but lastnight I started a new project to provide a user interface for map2dif that works on Linux and on Windows. The major functionality is already finished (python and libglade is very fast to program with), but it needs polishing and preparation before a release. It requires python, GTK+ 2.6, pyGTK 2.6 and libglade, which are all available on any Linux distro and can easily be installed on Windows in minutes.
Most people either know how to use map2dif from the command line, and others may use BSP programs that have map2dif already integrated. But for those in between, or those who'd like to do batch converting, I'll be giving you m2dui very soon. Below are some screenshots:
Windows Screenshot
Linux Screenshot
I hope that at least a small handful of people may find this useful. If not then oh well, it's not like I spent weeks on developing it. I'll let you all know when it's released.
Most people either know how to use map2dif from the command line, and others may use BSP programs that have map2dif already integrated. But for those in between, or those who'd like to do batch converting, I'll be giving you m2dui very soon. Below are some screenshots:
Windows Screenshot
Linux Screenshot
I hope that at least a small handful of people may find this useful. If not then oh well, it's not like I spent weeks on developing it. I'll let you all know when it's released.
About the author
#2
By the way is it just me or does linux look a whole lot sexier than windows in those shots?
12/17/2005 (1:41 am)
Wow, excellent work!By the way is it just me or does linux look a whole lot sexier than windows in those shots?
#3
12/17/2005 (1:56 am)
I dunno, it might be more appropriate to thank Apple's good design sense... ;)
#4
12/17/2005 (2:59 am)
Window managers in Linux have always been sexier than their windows counterparts. Even when they look like MacOS =)
#5
If anyone wants to know I am using the "Glossy P" Metacity/GTK+ theme and the Snow-Apple icon set. You can install GTK+ themes on windows, but it's not the same when it doesn't match the window border, the desktop, and the other programs.
Stardock.com provides very nice (and affordable) applications for modifying Windows' look and feel, with the most brilliant theme base I've seen. However Windows wasn't really MADE to be themed other than basic colouring, therefore programs like stardock's WindowBlinds are (basically) just hacking the GDI, which is probably why it's very buggy sometimes.
12/17/2005 (4:07 am)
I've been using OSX-clone themes in Linux since 2000. I tried many other themes over the years, but I always wind up back with the Mac look. :)If anyone wants to know I am using the "Glossy P" Metacity/GTK+ theme and the Snow-Apple icon set. You can install GTK+ themes on windows, but it's not the same when it doesn't match the window border, the desktop, and the other programs.
Stardock.com provides very nice (and affordable) applications for modifying Windows' look and feel, with the most brilliant theme base I've seen. However Windows wasn't really MADE to be themed other than basic colouring, therefore programs like stardock's WindowBlinds are (basically) just hacking the GDI, which is probably why it's very buggy sometimes.
#6
Linux/Windows python script release:
theaodclan.com/evil/torque/m2dui-1.0.2.zip
Windows .exe release:
theaodclan.com/evil/torque/m2dui_exe-1.0.2.zip
Here's the readme file:
[quote]
Date: 21/12/2005
Name: m2dui
Ver.: 1.0.2
Author: Jeffrey Bakker
Email: seeplusplus@users.sourceforge.net
Web: http://evil.theaodclan.com
Notes:
Just run m2dui.py to start the program. In Linux, it's preferred to start it
from the terminal window, to see the map2dif output.
If you downloaded the "standalone" .exe version for Windows, just run m2dui.exe
to start the program. It still requires the GTK+ runtime, but not the other
dependencies. The non-standalone version also works with Windows, if you meet
all the dependencies.
Requirements:
GTK+, libglade, python, pygtk 2.6, map2dif.
GTK+ for windows, GTK+ devel for Windows, libglade for windows are all
available in one package, found here:
http://gladewin32.sourceforge.net/modules/wfdownloads/viewcat.php?cid=1
Description:
m2dui is a cross-platform GTK+ interface for map2dif. map2dif, by GarageGames,
converts quake .map files to .dif format for use with the Torque Game Engine.
Thanks:
To P
12/18/2005 (3:47 pm)
Well, looks like it's finished. You may download and try the Linux/Windows version here:Linux/Windows python script release:
theaodclan.com/evil/torque/m2dui-1.0.2.zip
Windows .exe release:
theaodclan.com/evil/torque/m2dui_exe-1.0.2.zip
Here's the readme file:
[quote]
Date: 21/12/2005
Name: m2dui
Ver.: 1.0.2
Author: Jeffrey Bakker
Email: seeplusplus@users.sourceforge.net
Web: http://evil.theaodclan.com
Notes:
Just run m2dui.py to start the program. In Linux, it's preferred to start it
from the terminal window, to see the map2dif output.
If you downloaded the "standalone" .exe version for Windows, just run m2dui.exe
to start the program. It still requires the GTK+ runtime, but not the other
dependencies. The non-standalone version also works with Windows, if you meet
all the dependencies.
Requirements:
GTK+, libglade, python, pygtk 2.6, map2dif.
GTK+ for windows, GTK+ devel for Windows, libglade for windows are all
available in one package, found here:
http://gladewin32.sourceforge.net/modules/wfdownloads/viewcat.php?cid=1
Description:
m2dui is a cross-platform GTK+ interface for map2dif. map2dif, by GarageGames,
converts quake .map files to .dif format for use with the Torque Game Engine.
Thanks:
To P
#7
12/19/2005 (11:52 pm)
Updated for 1.0.2 and Windows .exe release. See above.
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