My Torque close alone
by Calibre · in Torque Game Engine · 12/16/2005 (5:17 am) · 8 replies
Hi people...
I'm tired.... all day when I start my windows, while for a short period of time, my torque close alone.. too later stop this problem.... Somebody Known what happened??
thanks...
I'm tired.... all day when I start my windows, while for a short period of time, my torque close alone.. too later stop this problem.... Somebody Known what happened??
thanks...
About the author
#2
12/16/2005 (5:40 am)
Calibre, if you could post the console.log file here, at least the last half, we can see what we can do to help.
#3
12/16/2005 (5:45 am)
To take a guess i think Calibre may be talking about the alt tab issue in 1.4. On windows xp, if you alt tab while in game or another applications window takes focus Torque crashes and closes down. There's more info in the 1.4 bugs thread, Ben did say that he was aware of the problem & a fix will be implemented next release.
#4
*Unsung Zero.. in console.log... I don't see anything wrong
*Thanks Tim Heldna.... I believe that it is this problem....
12/16/2005 (6:15 am)
Sorry about my english..... *Unsung Zero.. in console.log... I don't see anything wrong
*Thanks Tim Heldna.... I believe that it is this problem....
#5
//mDInputInterface->EnumDevices( DI8DEVTYPE_GAMEPAD, EnumDevicesProc, this, DIEDFL_ATTACHEDONLY );
If anybody discover the true cause for the crash, please help us.
I use WinXP, i don't know if this occurs on another OS.
12/30/2005 (12:17 pm)
If anybody has the same problem. It shows that problem occurs when the torque window reactivate. The function enumerateDevices() is one of all process called . It enumerate all input devices as keyboard, mouse, joystick and gamepad. I don't know why, but there is a crash with my gamepads. They are two Psone adapted to parallel port. SO, for now I just removed the gamepad drive and the crash anymore. Another choice is to disable the procedure line: //mDInputInterface->EnumDevices( DI8DEVTYPE_GAMEPAD, EnumDevicesProc, this, DIEDFL_ATTACHEDONLY );
If anybody discover the true cause for the crash, please help us.
I use WinXP, i don't know if this occurs on another OS.
#6
I think this was mentioned as a problem on Win98 as well. At least Ben has seen the bug and it probably will get fixed in the future if it's easy to fix.
You running a debug build? Check where it stops.
12/30/2005 (1:17 pm)
Calibre,I think this was mentioned as a problem on Win98 as well. At least Ben has seen the bug and it probably will get fixed in the future if it's easy to fix.
You running a debug build? Check where it stops.
#7
Yes! Debugging the code, step-by-step, it stop on line 202 of file winDirectinput.cc
mDInputInterface->EnumDevices( DI8DEVTYPE_GAMEPAD, EnumDevicesProc, this, DIEDFL_ATTACHEDONLY );
12/30/2005 (1:32 pm)
Hi Stefan,Yes! Debugging the code, step-by-step, it stop on line 202 of file winDirectinput.cc
mDInputInterface->EnumDevices( DI8DEVTYPE_GAMEPAD, EnumDevicesProc, this, DIEDFL_ATTACHEDONLY );
#8
12/30/2005 (1:38 pm)
If there is a bug in the PSone controller driver, that could cause the problem. Or it could be a mysterious unicode issue in DirectInput.
Torque Owner Chris Labombard
Premium Preferred
Does the Torque demo crash, causing it to close by itself?