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Rts modeling

by Aaron Meyers · in Artist Corner · 12/15/2005 (8:55 am) · 4 replies

I am interested in making a mini rts, something along the lines of 10 smallish scenarios were the basic premise is that in the easy campaign you play wizards conquaring new territory (5 maps). In the hard campaign you play the natives trying to keep their land (5maps for a total of 10). What I need to know is what types of buildings should I have? At the moment I have these (planned, some modeled):

Natives:

House (x3)
chieftan hut
fortress/castle
mill
temple
archery range
barracks
guard tower
wall
granary

Wizards:

wizards tower
house (x2)
mill
temple
guard tower
wall
statue (x2)

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#1
12/15/2005 (9:32 am)
For Natives you could add horse stalls/barn, a well, outhouse/water toilet, lean-to, dub and wattle huts, stone houses, storage building, merchant's storefront, graveyard, etc.

For wizards you might add guildhall, standing stones, ritual space, woodland groove.
#2
12/15/2005 (11:25 am)
Good ideas, thank you.
#3
12/21/2005 (12:50 pm)
You could also add in a way to get resources for building, for example a mine. And then you could add a Windmill which could double the amount of grains by putting it into dough or something like that.
And you could have Hired Assasin posts for the Wizards.

Just a thought
#4
08/15/2009 (11:27 pm)
Thats pretty cool