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Client.player.applyImpulse(%client.player.position, ...

by Corin · in Torque Game Engine · 12/15/2005 (5:27 am) · 2 replies


#1
12/15/2005 (5:27 am)
Impulse is an effect added to an object.
If I remember correctly, it is a repulsive force.

Say for instance you are driving 75 MPH in your brand new pick-up truck.
You then hit a boulder.

You have now called the OnCollision function which checks the force using something akin to Newtons Second Law (f=ma) and if it was sufficient to provide a reactive force in the equal or opposite direction, greater than your mass then you are repelled away from the impact source.


Impulse is in effect Newtons 3rd law
#2
12/15/2005 (6:18 am)
Yes but I think you are using the wrong function.
It would be best to set the bike up as a vehicle in game, and adjust mass and acceleration according to your desired game play mechanics.

Leave applying impulse for when the player decides to try off-roading ;)

A good place for you to start may in fact be starter.racing, look at how the buggy is setup.