Using Different Footstep Sounds
by Yin Yi Jia · in Technical Issues · 12/14/2005 (7:58 am) · 3 replies
Hello
Can anyone tell me what the simplest way of implementing different footstep sounds would be for inside/outside. I see there are many different footstep profiles for snow, water etc. Basically I would just like to have one sharp echoey sound for inside (DIF structures) and another flatter grassy sound for outside (on the terrain).
Is there an easy way to implement this?
Any advice would be most appreciated
Can anyone tell me what the simplest way of implementing different footstep sounds would be for inside/outside. I see there are many different footstep profiles for snow, water etc. Basically I would just like to have one sharp echoey sound for inside (DIF structures) and another flatter grassy sound for outside (on the terrain).
Is there an easy way to implement this?
Any advice would be most appreciated
About the author
#2
12/14/2005 (8:43 am)
I think I had to make a source tweak to get this working. Start a thread in the SDK forum and I'll list what I did.
#3
I just cross posted into the Private SDK/Discussion forum, thread link:
www.garagegames.com/mg/forums/result.thread.php?qt=37663
12/14/2005 (9:04 am)
Hi Owen,I just cross posted into the Private SDK/Discussion forum, thread link:
www.garagegames.com/mg/forums/result.thread.php?qt=37663
Torque Owner Ronald J Nelson
Code Hammer Games