Game Development Community

DETAIL MAPS for everyone...

by Apparatus · in General Discussion · 12/13/2005 (11:06 pm) · 54 replies

I was thinkin if the engine supports bump and detail for the terrain (nevermind the bump here) why not detail maps for every dts object? ime no coder but i think multiple UV's and such will do. Would be huge help for MMO project in particular; Ive seen DM at work on 1st class games (and i've used the technique extensivelly as well with Renderware products) and i can tell you the amount of detail is fantastic at a very low cost. It's called detail map, you know...
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#1
12/13/2005 (11:10 pm)
Btw, i'd pay to get it in the engine :))
#2
12/13/2005 (11:31 pm)
I'll second that!
#3
12/14/2005 (1:03 am)
TSE has Normal Mapping, If you want to pay.
#4
12/14/2005 (1:11 am)
Ime not interested in normal mapping. i'm interested to add support for detail maps upon TGE. If i get detailed models using general game shaders (color+normal map+specular+height+whatever) i see no reason to use detail maps.

So no, ime not interested. On the other hand, prehaps in january, I will have to buy TSE to play around with its treasures, on a 'next' level. And the first thing i have in mind is 'wet' environment - think of rain (using shaders described above).

Both engines are good. both support some nice stuff; but tge + detail map will enhance quite a bit its visual interest.

Cheers,

:)
#5
12/14/2005 (1:52 am)
I would also like Detail maps and Bump maps for DSO's.. it would take the regular TGE to the level of Halo. Halo had Environment mapping, Bump mapping and detail mapping. Looked really nice with it too. (as anyone knows who hasn't been under a rock for the last 3 years)

I don't have the time to spend upgrading my current game (*WIP) to use the TSE, it's not a matter of funds, time is just as expensive. I've got my head around most of TGE to the point where I know what's going on most of the time ;) But it is frustrating when I see much older games with these features employed... I mean, Even Serious Sam had Detail mapping.
#7
12/14/2005 (2:29 am)
None of the above; there is only one detail reference and is for dif only - aparently not workin on release 1.4; on top of that, this resource is useful for artists - very unlikely to handle succesfull compiles :)
#8
12/14/2005 (2:41 am)
I want detail maps on my compiled script files too! >.>
#9
12/14/2005 (2:55 am)
Thanks for the links Artur,

Unfortunately...

The first resource was for Detail mapping for DIFs only and if I recall, there was a problem with the detail textures darkening the textures when far away.. I don't use DIFs in my game though.. so useless to me.

The second resource for Bump mapping doesn't work for ATi graphics cards. I wouldn't want to limit my customers to nvidia users only.

The third resource is incomplete and uses cg so this would limit the customers to cg compatible cards only. (disclaimer: I have very little knowledge of cg or shaders so please correct me if I'm talking rubbish)


Also, and please don't misunderstand, I'm not being picky and I DO appreciate that you took the time to find those links, but it's much easier to use hyperlinks if they're enclosed within the forum URL tags. [ u r l ] h t t p ... etc ... [ / u r l ]
#10
12/14/2005 (3:08 am)
You're right, i was quite lazy... ^^

just wanted to point you to some starting points, i agree completly that detail maps and bump mapping should be features that TGE should have, but as far as i understood, 1.4 will be long time the only (free), so we as a community should try to get those things done ourselves, and post it as resources.
#11
12/14/2005 (3:09 am)
And that was it..

is there anyone out there coding well willing to at least take a look at, say, multiple UV's in TGE? For starters..

i will provide art all along whenever needed
#12
12/14/2005 (3:10 am)
And....maybe we can get together and actually start working on something usefull for all of us.
#13
12/14/2005 (3:13 am)
Yeah, we should kinda start a community intern project to improve the TGE engine
#14
12/14/2005 (3:17 am)
Yeah, we should...



anyone?
#15
12/14/2005 (3:20 am)
Well, if someone were to build a TorqueDetailPack to support Bump mapping and detail mapping, I would gladly pay for it... I'd consider it to be a similar type of addition to the engine as the Torque Lighting pack. The effect it would have on the presentation of the game would be worth it...

Trouble is, I can see difficulties.
1, The ATi - nVidia issue.. There appears to be conflicting methods of making bump maps work.

2, All of the exporters for the various modelling programs would have to be modified to include support for the bump maps and detail maps... unless there was an additional DTS Bump mapper utility which used uv co-ordinates for the texture map and filled in the dts info to do with the bump map and detail map. I'm not even sure how the detail map would be applied.. using the uv co-ordinates or some other method..

3, Because inserting the code to make bump mapping work means altering the rendering code, it may mean that the lighting pack may break.. or at least there may be problems integrating any detail pack and the lighting pack...

Not easy anyway.
#16
12/14/2005 (3:26 am)
Just detail maps for now, just detail maps. i never mentioned BUMP as a request.

man i must sound like a total idiot; but would be just great with it..

on the other hand is plain weird to move features from an advanced product to a previous one; why making TSE then if you add its features backwards, to TGE. Just detail maps would suffice period

Thanks
#17
12/14/2005 (3:31 am)
I'd buy it! If I could, I'd help make it! But this is way above me at the moment! :)

Good luck and keep us posted!
#18
12/14/2005 (3:33 am)
Couldn't you look at the source code for adding in the lightmaps and just duplicate it to include another texture?

Or somehow kludge your detail map into a lightmap channel, maybe.
#19
12/14/2005 (3:36 am)
One tried and partially succeeded with difs. With dts' would be simple perhaps to add a secondary uv.
#20
12/14/2005 (3:43 am)
Quote:Just detail maps for now, just detail maps. i never mentioned BUMP as a request.

Sorry *Apparatus, got carried away with myself and bump maps (You really want Detail maps and I really want bumps... but this is your thread.. sorry to hi-jack)

I don't see this as backporting from TSE though, the rendering code for TSE is propbably waaay more advanced to that contained within TGE (not seen it, not a TSE owner.. so don't know) containing lots of shader black magic which would be incompatible with TGE.

Apparently (again, don't know for sure, read it on a thread somewhere... ) the hooks are in the engine already for expanding the renderer... just the code's not there (does that sound right to anyone else?)
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