Game Development Community

Turnning off LOD on model in 3rd person view

by Norris Bonner · in Torque Game Engine · 12/13/2005 (7:02 pm) · 1 replies

I have had the engine for a while and got pretty far on my project before getting sick. I am back on it and I have a small question. I am using third person view in my game with a distance of around 6. Using said distance makes my model lookm a little rough because I believe the LOD kicks in. Is it a way to turn off LOD for the current player model but leave it on for all the surrounding models and the other player models in the game.

Thanks

#1
12/13/2005 (7:16 pm)
By not modeling an LOD for the current player model?