Game Development Community

Place Holder Models

by Dark Tengu · in General Discussion · 12/13/2005 (6:18 pm) · 3 replies

I don't know if anyone is looking for any place holder models but I found these on the internet for free use. They look pretty good...

http://seikensteel.com/megaton/index.htm

#1
12/13/2005 (7:22 pm)
I don't really know how to ge DirectX .x files or .dbo files into Torque, but these look pretty good.
#2
12/13/2005 (10:32 pm)
@Jeffrey

If you have Milkshape ($25.00), you select "Tools", go to "DirectX Mesh Tools" from that pop up screen you open the .x file. Then all you need to do is export using DTS Plus and your ready to use in Torque. You could add a collision mesh if you wanted to ( Just create a box that mimics the approximate shape of the building and name it "collision-1").

For buildings I'm not much into DTS objects (prefer Difs) but that's how you do it.

- Alan
Really Really Good Things Studio

BTW - I took a look at those models and they are HUGE! they will have to be scaled down to at least 5 or 10 % of their normal size to be in line with Fluffy or most Torque things. Just an FYI.
#3
12/14/2005 (12:48 am)
Cool, I do have Milkshape, forgot about the DirectX importer. I was also hoping these files would be in a BSP format so I could make difs.