Can't seem to get water block to work
by Rene L · in Torque Game Engine · 12/13/2005 (3:48 am) · 3 replies
Hi,
I'm new, but I've read the EGTE guide regarding water, but it didn't work for me.
here were the steps:
1. Start SDK
2. Open any mission (preferably Tech School).
3. Start the Mission Editor
4. Switch to the Creator tool
5. Switch to Free-camera mode and move the camera up a few meters
6. Look somewhere near your character.
7. Insert a new water block (Mission ObjectEnvironmentWater)
8. Just Click OK for the dialog that comes up1
9. Switch to the Inspector tool.
10. Click on the water block.
11. Click the 'Expand All' button.
12. Change MediaSurfaceTexture to 'egt/data/water/howwater0'.
13. Make sure Debugging->UseDepthMask is NOT checked.
14. Set SurfacesurfaceOpacity to 1.0
15. Set SurfaceenvMapIntensity to 0.0
16. Click Apply.
I saw no water. I tried different variations, even tried to copy fps starter kit, but nothing. Should I reinstall? What did I do wrong? Anyone lese having this problem?
Thanks.
I'm new, but I've read the EGTE guide regarding water, but it didn't work for me.
here were the steps:
1. Start SDK
2. Open any mission (preferably Tech School).
3. Start the Mission Editor
4. Switch to the Creator tool
5. Switch to Free-camera mode and move the camera up a few meters
6. Look somewhere near your character.
7. Insert a new water block (Mission ObjectEnvironmentWater)
8. Just Click OK for the dialog that comes up1
9. Switch to the Inspector tool.
10. Click on the water block.
11. Click the 'Expand All' button.
12. Change MediaSurfaceTexture to 'egt/data/water/howwater0'.
13. Make sure Debugging->UseDepthMask is NOT checked.
14. Set SurfacesurfaceOpacity to 1.0
15. Set SurfaceenvMapIntensity to 0.0
16. Click Apply.
I saw no water. I tried different variations, even tried to copy fps starter kit, but nothing. Should I reinstall? What did I do wrong? Anyone lese having this problem?
Thanks.
#2
12/13/2005 (6:17 am)
Apparently it's a bug in 1.4 the handle to manipulate the water block (as you do with other objects) doesn't show up. set the position to 0 0 0 and make it quite large then go to 0 0 0 yourself in flymode. manipulate it numeric, using world editor inputs for scale and position. it worked for me
#3
Thanks for the quick response!
12/13/2005 (12:42 pm)
Thanks, i got it to show up at least using the 2048 2048 1 scale and position at 0 0 0 but i don't know which one did it.Thanks for the quick response!
Torque Owner Steve L