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Can't seem to get water block to work

by Rene L · in Torque Game Engine · 12/13/2005 (3:48 am) · 3 replies

Hi,
I'm new, but I've read the EGTE guide regarding water, but it didn't work for me.

here were the steps:

1. Start SDK
2. Open any mission (preferably Tech School).
3. Start the Mission Editor
4. Switch to the Creator tool
5. Switch to Free-camera mode and move the camera up a few meters
6. Look somewhere near your character.
7. Insert a new water block (Mission ObjectEnvironmentWater)
8. Just Click OK for the dialog that comes up1
9. Switch to the Inspector tool.
10. Click on the water block.
11. Click the 'Expand All' button.
12. Change MediaSurfaceTexture to 'egt/data/water/howwater0'.
13. Make sure Debugging->UseDepthMask is NOT checked.
14. Set SurfacesurfaceOpacity to 1.0
15. Set SurfaceenvMapIntensity to 0.0
16. Click Apply.

I saw no water. I tried different variations, even tried to copy fps starter kit, but nothing. Should I reinstall? What did I do wrong? Anyone lese having this problem?

Thanks.

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#1
12/13/2005 (5:54 am)
Maybe you made the block but it was too small. Try setting the size to 2048 * 2048. That will give you an infinite sized water block.
#2
12/13/2005 (6:17 am)
Apparently it's a bug in 1.4 the handle to manipulate the water block (as you do with other objects) doesn't show up. set the position to 0 0 0 and make it quite large then go to 0 0 0 yourself in flymode. manipulate it numeric, using world editor inputs for scale and position. it worked for me
#3
12/13/2005 (12:42 pm)
Thanks, i got it to show up at least using the 2048 2048 1 scale and position at 0 0 0 but i don't know which one did it.
Thanks for the quick response!