Mounting lights/volumeLights to specific mount points
by Manoel Neto · in Torque Game Engine · 12/12/2005 (8:08 am) · 4 replies
I noticed the fxLight/volLight code never ever cares about mount nodes, putting the light at an useless zero position. Does anyone have a handy solution for getting around this? I've read somewhere fxLights were supposed to have a mountPoint property, but it's nowhere to be found.
About the author
Torque Owner John Kabus (BobTheCBuilder)
Those fields are new in TLK 1.4 - the references to them were made by/for beta testers.
-John