Build and Package Release Tut exist?
by Soln · in Torque Game Engine · 12/11/2005 (7:24 pm) · 5 replies
Outside of the basic edit to main.cs, is there any info out there on how to prune the examples out of the SDK and build an exe with data? Without the accompanying editors? Is there a build and release tool?
The documentation I keep finding is on artwork and modeling... which is nice but frankly I could use more clear info on releasing the code base without more UI stuff. Is there anything around to explain concisely how to take the C++ engine and build a full and independent release from it? I'm hoping to find something basically on linking the exact data (artwork etc) that I want to add plus my scripts without the full SDK (i.e. the editors). The forum search genuinely wasn't helping. Thanks.
The documentation I keep finding is on artwork and modeling... which is nice but frankly I could use more clear info on releasing the code base without more UI stuff. Is there anything around to explain concisely how to take the C++ engine and build a full and independent release from it? I'm hoping to find something basically on linking the exact data (artwork etc) that I want to add plus my scripts without the full SDK (i.e. the editors). The forum search genuinely wasn't helping. Thanks.
#2
Ok. I've read a lot more from David's advice and getting a robust release will take some more time. In the meanwhile, another simpler question:
-->what are the minimum files required for a full release of your test builds? Is it only the demo.exe and main.cs?
I'm trying to understand what's needed for a minimum release without worrying about removing all editors yet. Thanks.
12/12/2005 (2:22 pm)
Thanks. Ok. I've read a lot more from David's advice and getting a robust release will take some more time. In the meanwhile, another simpler question:
-->what are the minimum files required for a full release of your test builds? Is it only the demo.exe and main.cs?
I'm trying to understand what's needed for a minimum release without worrying about removing all editors yet. Thanks.
#3
12/12/2005 (2:34 pm)
Click on the link to the left for TGE under the developer network. Check out the minApp tutorials. These will get you started in a minimal application. The starter documentation for 1.4 will also help out.
#4
So basically, you have to manually strip out all the editors, and thereby learn what your package needs after a build to be included for a packager like molebox?
12/12/2005 (3:27 pm)
Right, read them.So basically, you have to manually strip out all the editors, and thereby learn what your package needs after a build to be included for a packager like molebox?
#5
12/12/2005 (3:37 pm)
Yup. I'm not sure about script access and compilation within molebox. I think there were some problems with that aspect if I remember correctly (and it has been a *LONG* time so newer versions may have alleviated any problems.
Associate David Montgomery-Blake
David MontgomeryBlake