Game Development Community

Small problem when exporting MAX to DTS

by Isidore · in Torque Game Engine · 12/11/2005 (10:49 am) · 2 replies

Hi all!

I have a small problem when exporting a max animated object to DTS, and I was wondering if somebody could help me with this.
(I am a real noob regarding 3dsmax so please be lenient :) )

I am trying to export a box with a simple animation (skin modifier and 3 bones), and I finally managed to have some results after hours of struggling...
The problem is that bone #2 is visible and that I would like to "hide" it.
(on this image, bone#2 is the small "spike" on the top of the deformed box)
Is it possible? or did I just do something wrong in the session?

Thanks very much for any info,

Isi

PS: here is the max session file:
max session

and the current result:
dts

Edited: urls

#1
12/11/2005 (2:07 pm)
Rename the bones , dont use numbers on them , then the exporter think they are detail levels.
#2
12/11/2005 (3:50 pm)
That did the trick! Thank you very much!!

Isi