Small problem when exporting MAX to DTS
by Isidore · in Torque Game Engine · 12/11/2005 (10:49 am) · 2 replies
Hi all!
I have a small problem when exporting a max animated object to DTS, and I was wondering if somebody could help me with this.
(I am a real noob regarding 3dsmax so please be lenient :) )
I am trying to export a box with a simple animation (skin modifier and 3 bones), and I finally managed to have some results after hours of struggling...
The problem is that bone #2 is visible and that I would like to "hide" it.
(on this image, bone#2 is the small "spike" on the top of the deformed box)
Is it possible? or did I just do something wrong in the session?
Thanks very much for any info,
Isi
PS: here is the max session file:
max session
and the current result:
dts
Edited: urls
I have a small problem when exporting a max animated object to DTS, and I was wondering if somebody could help me with this.
(I am a real noob regarding 3dsmax so please be lenient :) )
I am trying to export a box with a simple animation (skin modifier and 3 bones), and I finally managed to have some results after hours of struggling...
The problem is that bone #2 is visible and that I would like to "hide" it.
(on this image, bone#2 is the small "spike" on the top of the deformed box)
Is it possible? or did I just do something wrong in the session?
Thanks very much for any info,
Isi
PS: here is the max session file:
max session
and the current result:
dts
Edited: urls
Torque 3D Owner Billy L