Torque functionality?
by Jose Antonio Tejedor · in Torque Game Engine · 12/11/2005 (2:15 am) · 9 replies
I bought Torque a few years ago, but I found some problems and I could not use it. Now, maybe this problems are solved:
- Modeling. There was two kind of models:
- Made with primitives using editors like Quark (Quake 3 style).
- They project lightmap shadows in terrain.
- They are correctly broken in leafs in BSP
- Made free polygon style with Max.
- This objects does not project shadows on terrain.
- This objects are processed as entities in BSP. They are not processed in BSP, the whole object is painted.
Is now possible to make models using Max or Maya like other engines?
Does this models cast shadows on terrain?
Are they processed in BSP?
Regards,
Jose.
- Modeling. There was two kind of models:
- Made with primitives using editors like Quark (Quake 3 style).
- They project lightmap shadows in terrain.
- They are correctly broken in leafs in BSP
- Made free polygon style with Max.
- This objects does not project shadows on terrain.
- This objects are processed as entities in BSP. They are not processed in BSP, the whole object is painted.
Is now possible to make models using Max or Maya like other engines?
Does this models cast shadows on terrain?
Are they processed in BSP?
Regards,
Jose.
#2
I know Torque uses portals for changing from outside to interiors, but how does Torque manage interiors?
Doesn't it use BSPs? Then what does it use?
Regards...
12/11/2005 (3:07 am)
So..., models made with Max need an extra collision mesh made with primitives?I know Torque uses portals for changing from outside to interiors, but how does Torque manage interiors?
Doesn't it use BSPs? Then what does it use?
Regards...
#3
12/11/2005 (3:15 am)
Torque can make use of portals, but it's not nessecary. AFAIK it's just for performance gains.
#4
12/11/2005 (3:34 am)
Quote:Doesn't it use BSPs? Then what does it use?It uses BSP for brush based geometry (that is .dif files). Paul is confused.
#5
The last point, tell me if this is true, "Torque does not uses BSP for interiors if models are made with free polygon style mesh using Max or maya". :-)
Thanks..
12/11/2005 (3:39 am)
So, it does not uses BSP if geometry is not brushes. The last point, tell me if this is true, "Torque does not uses BSP for interiors if models are made with free polygon style mesh using Max or maya". :-)
Thanks..
#6
12/11/2005 (3:47 am)
If they are made with max or maya and exported to dts, then they arent even interiors. I think you are a bit mixed up about types of geometry.
#7
The last point, tell me if this is true, "Torque does not uses BSP for interiors if models are made with free polygon style mesh using Max or maya". :-)
Thanks..
12/11/2005 (11:39 pm)
So, it does not uses BSP if geometry is not brushes. The last point, tell me if this is true, "Torque does not uses BSP for interiors if models are made with free polygon style mesh using Max or maya". :-)
Thanks..
#8
12/11/2005 (11:58 pm)
Max/Maya can be used for characters and vehicles + any other prop/building that does not require accurate collision info; bsp brushes based models (interiors) are perfect for architecture - buildings, roads, anything alike.
#9
12/12/2005 (12:15 am)
Thanks for your responses.
Torque Owner Paul /*Wedge*/ DElia