Game Development Community

Bounding box exports too small

by Patrick Shaw · in Artist Corner · 12/10/2005 (8:30 am) · 2 replies

Hello,
I am working with a student who is creating a large character in 3DS max. The model is about 8m high and we have created a bounding box that is about 10m tall. When we export the character into torque, the model is the correct size, but the bounding box is too small - its only 2m high. I have double checked that the model doesn't have any scale on the mesh or the bound box. Any suggestions?

#1
12/10/2005 (9:43 am)
Check the player.cs on the server side scripts. THere are a few values there, like a "bounds" variable that controls the player models collision data that you might want to look at editing.
#2
12/10/2005 (11:06 am)
Thanks. That does the trick!