Creating an explosion
by Tom O'Neill · in Torque Game Engine · 12/09/2005 (5:37 pm) · 2 replies
Hey,
I want to be able to spawn an explosion graphic (RocketExplosion would be fine) from a vehicle, at the location of the vehicle. Any hints on how to do this? Does it require writing C++ code or can it all be done from script?
Thanks,
Tom
I want to be able to spawn an explosion graphic (RocketExplosion would be fine) from a vehicle, at the location of the vehicle. Any hints on how to do this? Does it require writing C++ code or can it all be done from script?
Thanks,
Tom
About the author
#2
12/21/2005 (5:13 am)
Have you checked out Time Astes packs? We are using the particles to have a start point and end point on dragon breathing fire. We have done tests, works well. Hope this helps.
Torque Owner Paul /*Wedge*/ DElia