Game Development Community

Creating an explosion

by Tom O'Neill · in Torque Game Engine · 12/09/2005 (5:37 pm) · 2 replies

Hey,

I want to be able to spawn an explosion graphic (RocketExplosion would be fine) from a vehicle, at the location of the vehicle. Any hints on how to do this? Does it require writing C++ code or can it all be done from script?


Thanks,
Tom

#1
12/09/2005 (6:44 pm)
A vehicle has setups for spawning an Explosion type object when it dies I believe, and anything else could easily be added through script yet. It all depends on just how you are making this explosion.
#2
12/21/2005 (5:13 am)
Have you checked out Time Astes packs? We are using the particles to have a start point and end point on dragon breathing fire. We have done tests, works well. Hope this helps.