Game Development Community

Endless hill?

by Dracola · in Torque Game Engine · 12/08/2005 (7:12 pm) · 8 replies

Can I have an endless hill I put in a heightmap that was pretty much just white going to black so it would be a hill. I got in and there was a nice hill but when I began happily moving down it I found a big wall. climbing up the hill I found another wall now more like a cliff. Basically my terrain lookd like this.

/|/|/|/|/|/|/|/|

because a hill can't go down forever without going back up, well in my game I need it to. any help?

#1
12/08/2005 (7:16 pm)
I don't know about endless, but how about using the heightmap...

Deactivate terrain repeating then just scale all the players and objects down so the hill seems MUCH bigger?

No doubt someone will come up with a better idea :-\
#2
12/08/2005 (7:18 pm)
You could make it in Quark pretty easily, and then import it into Torque. The heightmaps on the terrain don't define relative height.
#3
12/08/2005 (7:25 pm)
Oh yes I forgot to say I'm using the terrain deformer so quark won't work

@joseph I'll try it
#4
12/08/2005 (7:53 pm)
Let me know how it turns out. :)
#5
12/08/2005 (7:57 pm)
I will I'm also looking into c++ changes :( I don't like doing that and I want to get this thing out before christmas.
#6
12/12/2005 (3:38 am)
You could cheat...

Adjust everything by 45 degrees and have a flat terrain.

With clever scripting, you could have something like a downhill skiing game up and running.

Must be easier than modifying the terrain engine to repeat the next block of terrain from the ending height of the last block. I imagine, that could cause quite a few problems.
#7
12/13/2005 (9:31 am)
... may work what I have done now is just increased the block size and a skiing esque game is what I'm shooting for. and yes C++ does create quite a few problems more than I believe I can fix.
#8
12/13/2005 (10:53 am)
Jason beat me to it, but yeah, I would also suggest faking a neverending hill effect.