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Tribes2 functions that didn't make it to TGE

by Tim Heldna · in General Discussion · 12/08/2005 (5:16 am) · 22 replies

I've used some code from tribes2 scripts to help me implement some weapons. Mainly i wanted to get a minigun working properly and have done so sucessfully. Upon doing so i noticed that the original tribes engine has some cool weapons functions that didn't make it into torque. Eg the decal data for bullet holes, tracers, projectile spread etc. Why arn't these things in stock torque???
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#1
12/08/2005 (5:42 am)
Ok, worked out that the bullethole decal data is still there & does work but the tracer data and projectile spread is definately missing.
#2
12/08/2005 (6:34 am)
Ive been trying to find a copy of Tribes2 with all the .cs files for sometime now.
Could you point me in the right direction.


-Surge
#3
12/08/2005 (6:37 am)
Tim,

Projectile Spread sure is still there, it was in script I believe. It's also on the forums somewhere, and as a resource I'm sure.
Some things are surely missing though.
#4
12/08/2005 (6:38 am)
Tracers would probably best be defined using particles I'd think... look into the crossbow.cs file from starter.fps to see how particle data is defined. You can customize your own tracer from this.

As far as projectile spread... are you referring to the tendancy of the chaingun in Tribes 2 to shift slightly during firing as though it was 'jostling'? That would merely be a matter of writing a function in script to randomize the vector within a given tolerance.

What you're looking for is there... it's just not "point and click" - much of what actually isn't there was taken out due to certain legalities pertaining to the code in question... you have to remeber, this used to be Sierra's engine, the fact that GG was able to get rights to it at ALL is nothing short of miraculous. (C;

Get friendly with the search feature and familiarize yourself with the code resources. You'll be amazed what the community has contributed to the engine in the last 3 years.
#5
12/08/2005 (6:57 am)
@ Surge
I own the Tribes2 game and have been able to extract the scripts from there. I'll email you a zip file with all the scripts in it. It's only 564kb.

@Stefan Lundmark
You are right, it was just set up differently in script in Tribes2. I've also noticed that the bullet hole decal data is still there, also set up differently in Tribes2 scripts. I have just submitted a resource on getting this to work.
As you say there are lots of things missing, i just happened to use bad examples.

@Kirby Webber
I wasn't asking how to achieve a tracer effect, only why does Tribes2 have a tracer function using a *.png file as the tracer & not Torque.

Yeah i was refering to the minigun and you're right, the code still works in Torque it's just set up differently in Tribes2 script.

In closing i wasn't asking how to implement these functions, got it covered. I was just curious as to why some features from Tribes2 engine didn't make it into Torque engine. I guess i used bad examples.

You seemed to have answered my question though. I'm assuming, from your response, that some of the programming was done by Sierra staff who are not associated with Garage Games and they didn't give permission for their code to be used.

As for your last comment, no one likes a smart ass :)
#6
12/08/2005 (7:33 am)
Tribes was made by Dynamics, and Dynamics was bought out by Sierra, but some of dynamics broke off and made Garage Games. Through much negotiation and legal agreements Garage Games had to strip out much of the technology that was in Tribes II to make the Torque engine, stuff like what you were talking about and A.I. and that concludes todays lesson " A Breif History of Torque" lol
#7
12/08/2005 (7:42 am)
Tim, I actually wasn't being a smart ass... but thanks for playing anyway.

^ THAT was being being a smart ass.

We've seen many newer users in the past few eeks and, there's quite a bit of information around here to be digested. I generally try to point people in the right directions - give a man a fish/ teach a man to fish kind of thing, but since earnest helpful intention is obvisouly insulting to your intelligence, I'll be sure not to make that mistake in the future. =P

(P.S. For clarity... so was that ^) =)
#8
12/08/2005 (8:26 am)
@Eugene...your lesson has one flaw...its Dynamix, not Dynamics. Dynamix is a company of Sierra which was bought out by Vivendi Universal.
#9
12/08/2005 (8:42 am)
Oh my bad, just trying to keep the conversation lite.
#10
12/08/2005 (9:00 am)
Please email them to surge@mdnamedia.com

And its really appreciated.

-S
#11
12/08/2005 (9:18 am)
Emailed it ages ago, got your email from your profile.
#12
12/08/2005 (9:22 am)
Sweet thanks!!!!

Its so funny this came up, cause ive been combing the net for a full
version with cs files still intact.


Much appreciated.


-Surge
#13
12/08/2005 (9:38 am)
The cs files arn't intact as such, i had to reverse engineer them. Well not exactly as hardcore as it sounds, all you have to do is rename the scripts.vl2 file to scripts.rar and winrar opens them up fine. Same goes for all textures, models and sounds etc :)
#14
12/08/2005 (10:35 am)
Let's put it this way.. You can add any function + a billion more....

There are a couple of REALLY in depth posts about Tribes 2 buried here.. maybe 2-3+ year old post.
#15
03/01/2006 (5:11 pm)
Maybe this link will work for you .. full version dl ...

http://renwerx.com/download.cgi?Game=Tribes%202

hope this helps you out
#16
03/02/2006 (1:05 pm)
Could i get these script files too please? dishmal@gmail.com
#17
03/06/2006 (9:28 am)
Here's a link to the Tribes2 scripts, I haven't the time to email everyone.

Tribes 2 Scripts(3.59mb)
#18
03/06/2006 (10:31 am)
So is it legal to use these scripts in your games? I mean, if they were taken out from the engine because of legalities, wouldn't that mean that they are not free for the taking and therefore not usable in commercial games?

I don't mind getting feedback from the community but I would much appreciate some official word from GG.
#19
03/06/2006 (10:55 am)
They're not illegal, it's not head code just script files. They came with the game so you could make your own mods.
#20
03/13/2006 (4:50 pm)
Heh heh theres still copies of tribes 2 floating around in dollar bins over here in taiwan. :)

Mine says if I go buy The Cell on DVD I'll get a $10 rebate! :P
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