Game Development Community

Gravity -- Why have you forsaken me?

by Stuart Moulthrop · in Torque Game Engine · 12/07/2005 (5:42 pm) · 4 replies

Hello again.

In addition to damage over time (solved!), I have been struggling with lowering gravity. I have read many posts on this subject, but have failed to simulate a moon-type gravitational pull. Any suggestions?

Thanks!

#1
12/07/2005 (5:52 pm)
PhysicalZone can do that easy. Here's a shot from my Kit (example mission: Gravity).

i35.photobucket.com/albums/d184/floatingapparatus/gravity.jpg
unless you don't want to change it in runtime, this could be a solution for you.
#2
12/07/2005 (6:00 pm)
It seems I have wasted many hours laboring over this task for nought. Thank you so very much for pointing out what was in front of my nose all along. :)
#3
12/07/2005 (6:04 pm)
It seems I have wasted many hours laboring over this task for nought. Thank you so very much for pointing out what was in front of my nose all along. :)
#4
12/19/2005 (9:33 am)
Also, you could just increase his jump in player.cs.