Gravity -- Why have you forsaken me?
by Stuart Moulthrop · in Torque Game Engine · 12/07/2005 (5:42 pm) · 4 replies
Hello again.
In addition to damage over time (solved!), I have been struggling with lowering gravity. I have read many posts on this subject, but have failed to simulate a moon-type gravitational pull. Any suggestions?
Thanks!
In addition to damage over time (solved!), I have been struggling with lowering gravity. I have read many posts on this subject, but have failed to simulate a moon-type gravitational pull. Any suggestions?
Thanks!
#2
12/07/2005 (6:00 pm)
It seems I have wasted many hours laboring over this task for nought. Thank you so very much for pointing out what was in front of my nose all along. :)
#3
12/07/2005 (6:04 pm)
It seems I have wasted many hours laboring over this task for nought. Thank you so very much for pointing out what was in front of my nose all along. :)
#4
12/19/2005 (9:33 am)
Also, you could just increase his jump in player.cs.
Torque 3D Owner Apparatus
unless you don't want to change it in runtime, this could be a solution for you.