Game Development Community

Distributing OpenAL With Your Game...

by Michael Hense · in Torque Game Engine · 12/07/2005 (10:40 am) · 2 replies

... in short, how have developers been packaging OpenAL with their final product?

how does the end user who doesn't have a TGE license, and doesn't already have OpenAL installed, and licenses a TGE game get it installed?

thx

--Mike

#1
12/07/2005 (10:43 am)
It's distributed as a DLL within your working folder (or you can integrate it into the final binary if you like it that way) and if it ain't there, Torque won't be able to play any sound.

I don't think anything more is needed.
#2
12/07/2005 (11:04 am)
Thx Stefan...

--Mike