Game Development Community

Sky Pack Edition 1

by Pulsar Coder · in General Discussion · 12/07/2005 (5:14 am) · 45 replies

Hi,

I am pleased to announce that our first texture pack is available.

The pack includes 16 sets of royalty-free skybox textures (512x512 BMP format) for only USD 11.95.

Also, and for limited time only, you can get the bundle pack ('Music Pack Volume 1' plus 'Sky Pack Edition 1') for only 14.95 (25% off of the regular price if you buy them separately).

Please visit us at www.pulsarcoders.net to see the thumbnails of each set and see details.

Kind regards,
Pulsar Coder

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    #1
    12/07/2005 (5:19 am)
    Any samples or screen shots of them?
    #2
    12/07/2005 (5:30 am)
    Here are a few, but still visit the site.
    www.pulsarcoders.net/images/products/skypack01/CommonSceneBThumbs.jpgwww.pulsarcoders.net/images/products/skypack01/WaterWorldAThumbs.jpgwww.pulsarcoders.net/images/products/skypack01/NewMarsBThumbs.jpg
    #3
    12/07/2005 (5:30 am)
    "Please visit us at www.pulsarcoders.net to see the thumbnails of each set and see details."

    Yes in our site you will find screenshots for al of them.
    #4
    12/07/2005 (5:31 am)
    Thanks Unsung Zero.
    #5
    12/07/2005 (9:21 am)
    I think they all look very nice. Good job!
    #6
    12/07/2005 (9:26 am)
    I was thinking of larger images... but, okay...
    #7
    12/07/2005 (11:41 am)
    Well, if they look that good in a compressed format like jpg and their reduced size, imagine how they look in the original format (512x512 24-bit BMP).
    #8
    12/07/2005 (11:44 am)
    You can't really see the detail on small images like that.

    Most websites that sell skybox textures have full size (watermarked) images of them.
    #9
    12/07/2005 (11:55 am)
    Not most of them. However, we can prepare a fullsize-watermarked version of them that can be seen when you click on the small ones.
    #10
    12/07/2005 (12:06 pm)
    Still.. is it 100% designed for implementation into Torque??

    BMP ok for non windows TGE builds? Still have never seen anyone outside of GG sell a sky pack where they actually SHOW a screen
    of the sky's in Torque.
    #11
    12/07/2005 (12:53 pm)
    A better showcase would be screenshots of the skyboxes being used in Torque itself, or any anything that can load a skybox. It's much harder to steal a skybox texture from screenshots.

    Do you sell only the textures, or fully configured skies too (cloud layers and all mumbo jumbo)?
    #12
    12/07/2005 (1:13 pm)
    Well, maybe in an hour or two we will post larger watermarked thumbnails for your preview.

    We only sell the textures and the respective skyboxes. Do you need to be an advance user to convert them to Torque? My guess is no. As we are targeting a wide market, they were posted as BMPs. So they can be easily converted by any users to their needs.

    We will post tomorrow some ingame avi -although it is not TGE's we hope it can be acceptable for you all. You will see that the skyboxes look great even that the textures were compressed to DXT1 DDS format.

    Watch this space ...
    #13
    12/07/2005 (2:10 pm)
    The new images are up. Just click on the thumbnail that you want to enlarge.
    #14
    12/07/2005 (2:19 pm)
    I think my advise was good sound business advice. It would be a waste of time to rehash things. Just saying overall as a Torque developer and a person that buys a lot of content packs. I would like to see more polish and testing with Torque. As well as make ready files. Why should you not convert them and test them and have them ready. That would give you a more valuable product and a happy customer.

    Have a nice day.
    #15
    12/07/2005 (2:29 pm)
    Well, Randy. We are not focused on game content only. Actually we have game projects to finish, which is our main activity.

    Furthtmore, no matter how hard you try to satisfy the public, always there will be someone that calls for more and more, does not like the product and or never intended to buy it in the first place.

    We cannot spend more time in conversions and so on -we will maybe post a short video and that is it, specially when any user can easily convert them to their needs without losing quality -since the source files have great quaity.

    Have a nice day, too.
    #16
    12/07/2005 (5:37 pm)
    Quote:Well, Randy. We are not focused on game content only. Actually we have game projects to finish, which is our main activity.

    That may be true but even if it's not your "main focus", the quality of the product and how you present it to the community for sale may effect your future sales of products. I don't buy it that providing jpg's would kill your other project.

    Quote:Furthtmore, no matter how hard you try to satisfy the public, always there will be someone that calls for more and more, does not like the product and or never intended to buy it in the first place.

    Your saying that I am asking for more and more and never intended to buy the product? Because you made 2 posts the basically say "no your not going to provide the other formats". That's "work hard". More like a "too bad take it or leave it" to me.

    Quote:We cannot spend more time in conversions and so on -we will maybe post a short video and that is it, specially when any user can easily convert them to their needs without losing quality -since the source files have great quaity.
    Yea gravy is best free huh? If it's so "easy" to convert then do it yourself. How do you know there is not going to be a glitch when someone converts it into Torque.
    #17
    12/07/2005 (6:07 pm)
    "Take it or leave it". To some extent you are right on that and hereunder you will find the explanation:

    Financially speaking, it is not worthy at all to spend time in converting the pack to every format that could exist given the price of it.

    The effort in man/hours to make the convertions would increase the price so high that we would lose more potential customers than in the situation of not doing these conversions -not to mention, the increase in the size of the zip file to deliver.

    Moreover, image conversions are nowadays an easy task. And if the textures are seamless -as in this case- then eventual glitches should not be caused by the textures. The reason should lay on the skybox mesh, its normals, etc. But not the textures.

    Having said that: perhaps the way we present our products is not brilliant but the product is true, you can see the sets of textures -or listen to demo tracks in case of the music pack-, and if you like the product you can take the risk of what: 100 bucks? 250? No, just from 7 to 11 bucks (depending on how you buy the packs).

    If we were talking about USD 150 per pack, well, not doing more conversion should be a risk for the business. But this is not the case ...
    #18
    12/07/2005 (6:36 pm)
    Quote:Financially speaking, it is not worthy at all to spend time in converting the pack to every format that could exist given the price of it.

    Bad. 11 bucks aint a risk for no business. Nor 150...

    Ill tell ya what i did in the past week or so. I quit my job, and stayed home to work on something I believe and I trust it will be of use for anyone who might care to purchase it. I fit my ass under the skin of the virtual buyer and sit there thinkin' - will I use such thing? is it worth the money and effort?

    I set myself a slogan time ago, about to be used again with the upcoming example:
    TFA - Torque for Artists pack
    ; and that is DROP AND PLAY TECHNOLOGY.

    That means that you get the stuff from the pack and use it. No more tweaks, conversions, thinking. Cause that's the meaning of a Content pack, after all.

    No offense, though. It has to be that way. Otherwise, financially speaking could proove a disaster.

    Cheers,
    #19
    12/07/2005 (6:36 pm)
    Sorry to hear that, but what about the attitude of Randy toward us? It seems tha the customer can be hostile and you cannot defend yourself even if you do it politely.

    Conversions to jpg or png are extremelly easy not for us, for all -I personally assume that you have certain expertise in the subject otherwise quit programming games right now. Almost all of the image-related programs can do it.

    You do not get it, right? For the money we are asking it is just not profitable for us, from a cost-effective viewpoint, to spend more effort on modifying the product as it is now. Or increasing the file sizes or number of files to deliver to our clients. Not everyone has enough bandwidth to download the product so we could be losing more potential customers. It was never about how easy is for us to do it but the trade-off it implies for us -and only us know about thse implications.

    "The customer is Always right!". Well, first become a cusotmer then we may talk about that.
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